LXP2.1 - Geno - Subaction - SpecialNHold

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 |

Stats

IASA: None
Subaction Index: 0x1cf

Scripts

Main

  1. BoolVariableSetFalse { variable: RandomAccessBool(EnableAutoJab) }
  2. BoolVariableSetFalse { variable: RandomAccessBool (0x17) }
  3. TagDisplay(false)
  4. AsyncWait(49.0)
  5. if ((LongtermAccessFloat (0x3c) Equal scalar(0)))
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 260, graphic: 78, bone: 77, x_offset: 0.0, y_offset: 1.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  6. AsyncWait(60.0)
  7. if ((LongtermAccessFloat (0x3c) Equal scalar(2)))
    1. FloatVariableSet { variable: LongtermAccessFloat (0x3c), value: 3 }
  8. else
    1. if ((LongtermAccessFloat (0x3c) Equal scalar(1)))
      1. FloatVariableSet { variable: LongtermAccessFloat (0x3c), value: 2 }
    2. else
      1. FloatVariableSet { variable: LongtermAccessFloat (0x3c), value: 1 }

GFX

  1. if ((LongtermAccessFloat (0x3d) Equal scalar(3)))
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 260, graphic: 78, bone: 78, x_offset: 0.0, y_offset: 1.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 260, graphic: 78, bone: 79, x_offset: 0.0, y_offset: 1.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 260, graphic: 78, bone: 80, x_offset: 0.0, y_offset: 1.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 118, bone: 78, x_offset: 0.0, y_offset: 3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    5. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 118, bone: 79, x_offset: 0.0, y_offset: 3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    6. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 118, bone: 80, x_offset: 0.0, y_offset: 3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  2. else
    1. if ((LongtermAccessFloat (0x3d) Equal scalar(2)))
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 260, graphic: 78, bone: 78, x_offset: 0.0, y_offset: 1.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
      2. ExternalGraphicEffect(ExternalGraphicEffect { file: 260, graphic: 78, bone: 79, x_offset: 0.0, y_offset: 1.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
      3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 118, bone: 78, x_offset: 0.0, y_offset: 3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
      4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 118, bone: 79, x_offset: 0.0, y_offset: 3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    2. else
      1. if ((LongtermAccessFloat (0x3d) Equal scalar(1)))
        1. ExternalGraphicEffect(ExternalGraphicEffect { file: 260, graphic: 78, bone: 78, x_offset: 0.0, y_offset: 1.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
        2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 118, bone: 78, x_offset: 0.0, y_offset: 3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  3. FloatVariableSet { variable: LongtermAccessFloat (0x3d), value: 0 }
  4. AsyncWait(59.0)
  5. if ((LongtermAccessFloat (0x3c) Equal scalar(2)))
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 80, x_offset: 0.0, y_offset: 3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 118, bone: 80, x_offset: 0.0, y_offset: 3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  6. else
    1. if ((LongtermAccessFloat (0x3c) Equal scalar(1)))
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 79, x_offset: 0.0, y_offset: 3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
      2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 118, bone: 79, x_offset: 0.0, y_offset: 3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    2. else
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 78, x_offset: 0.0, y_offset: 3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
      2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 118, bone: 78, x_offset: 0.0, y_offset: 3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  7. SoundEffect1(214)
  8. SoundEffect1(214)
  9. if (ButtonHeld value(1))
    1. BoolVariableSetTrue { variable: RandomAccessBool(EnableAutoJab) }
  10. else
    1. BoolVariableSetTrue { variable: RandomAccessBool (0x17) }

SFX

  1. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100301), Bool(true), Bool(true)] }
  2. if ((LongtermAccessFloat (0x3c) Equal scalar(2)))
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 13, bone: 52, x_offset: 0.0, y_offset: 0.0, z_offset: -1.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
    2. loop 5 times:
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 12, bone: 52, x_offset: 0.0, y_offset: 0.0, z_offset: -1.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: true })
      2. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 12, bone: 81, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: None, terminate_with_animation: true })
      3. SyncWait(5.0)
      4. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 12, bone: 82, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: None, terminate_with_animation: true })
      5. SyncWait(5.0)
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 12, bone: 52, x_offset: 0.0, y_offset: 0.0, z_offset: -1.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: true })
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 12, bone: 81, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: None, terminate_with_animation: true })
  3. else
    1. if ((LongtermAccessFloat (0x3c) Equal scalar(1)))
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 13, bone: 52, x_offset: 0.0, y_offset: 0.0, z_offset: -1.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.35, randomize: None, terminate_with_animation: true })
      2. loop 6 times:
        1. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 12, bone: 52, x_offset: 0.0, y_offset: 0.0, z_offset: -1.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.45, randomize: None, terminate_with_animation: true })
        2. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 12, bone: 81, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: None, terminate_with_animation: true })
        3. SyncWait(5.0)
        4. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 12, bone: 82, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: None, terminate_with_animation: true })
        5. SyncWait(5.0)
    2. else
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 13, bone: 52, x_offset: 0.0, y_offset: 0.0, z_offset: -1.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, randomize: None, terminate_with_animation: true })
      2. loop 6 times:
        1. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 12, bone: 52, x_offset: 0.0, y_offset: 0.0, z_offset: -1.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: None, terminate_with_animation: true })
        2. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 12, bone: 81, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: None, terminate_with_animation: true })
        3. SyncWait(5.0)
        4. ExternalGraphicEffect(ExternalGraphicEffect { file: 383, graphic: 12, bone: 82, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: None, terminate_with_animation: true })
        5. SyncWait(5.0)

Other

  1. ItemVisibility(false)
  2. SlopeContourStand { leg_bone_parent: 6 }
  3. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 2 }
  4. RumbleLoop { unk1: 2, unk2: 60 }
  5. loop 5 times:
    1. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 10.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    2. SyncWait(12.0)