LXP2.1 - Geno - Subaction - ThrowF
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Stats
IASA: |
56 |
Subaction Index: |
0x73 |
Throw
Frame: 29
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Grab Target |
Iframes |
WDTS |
10 |
80 |
82 |
45 |
Flame |
Unique |
AerialAndGrounded |
8 |
true |
Scripts
Main
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 10, trajectory: 45, kbg: 82, wdsk: 0, bkb: 80, effect: Flame, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 361, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- TagDisplay(false)
- AsyncWait(29.0)
- ApplyThrow { unk0: 0, bone: 82, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
- AsyncWait(41.0)
- TagDisplay(true)
- AsyncWait(55.0)
- AllowInterrupts
GFX
- AsyncWait(28.0)
- GraphicEffect(GraphicEffect { graphic: 10, bone: 4, x_offset: 0.0, y_offset: 0.0, z_offset: -17.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- GraphicEffect(GraphicEffect { graphic: 73, bone: 82, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -45.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(29.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 35, bone: 82, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.65, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
SFX
- SoundEffectTransient(28369)
- AsyncWait(29.0)
- SoundEffect1(80)
- SoundEffect1(114)
Other
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
- FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 0 }
- SetColorOfFlashEffectOverlay { transition_time: 5, red: 255, green: 255, blue: 255, alpha: 160 }
- AsyncWait(1.0)
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 3 }
- AsyncWait(4.0)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 8 }
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 2 }
- AsyncWait(5.0)
- FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 160 }
- SetColorOfFlashEffectOverlay { transition_time: 5, red: 255, green: 255, blue: 255, alpha: 0 }
- AsyncWait(10.0)
- RemoveFlashEffect
- AsyncWait(29.0)
- Rumble { unk1: 14, unk2: 0 }
- ScreenShake { magnitude: 1 }
- AsyncWait(36.0)
- FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 0 }
- SetColorOfFlashEffectOverlay { transition_time: 5, red: 255, green: 255, blue: 255, alpha: 160 }
- AsyncWait(41.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }
- FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 160 }
- SetColorOfFlashEffectOverlay { transition_time: 5, red: 255, green: 255, blue: 255, alpha: 0 }
- AsyncWait(46.0)
- RemoveFlashEffect