LXP2.1 - Geno - Subaction - SpecialAirLwShoot

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Stats

IASA: 24
Subaction Index: 0x1e1

Scripts

Main

  1. Goto(SpecialLwShoot Main 0x2d018)

GFX

  1. Goto(SpecialLwShoot GFX 0x2cae0)

SFX

  1. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  2. if ((InternalConstantInt(ControlStickYAxis) GreaterThan scalar(-0.7)))
    1. if ((InternalConstantInt(VerticalCharacterVelocity) LessThan scalar(0)))
      1. ResetVerticalVelocityAndAcceleration(true)
      2. ResetVerticalVelocityAndAcceleration(false)
      3. if ((LongtermAccessInt (0x5c) LessThanOrEqual scalar(0)))
        1. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(1.2) }
    2. else
      1. ResetVerticalVelocityAndAcceleration(true)
      2. ResetVerticalVelocityAndAcceleration(false)
      3. if ((LongtermAccessInt (0x5c) LessThanOrEqual scalar(0)))
        1. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.9) }
    3. IntVariableIncrement { variable: LongtermAccessInt (0x5c) }
    4. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.16) }
  3. else
    1. ResetVerticalVelocityAndAcceleration(true)
    2. ResetVerticalVelocityAndAcceleration(false)
    3. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.16) }
  4. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }

Other

  1. ItemVisibility(false)
  2. AsyncWait(3.0)
  3. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100307), Bool(true), Bool(true)] }
  4. AsyncWait(20.0)
  5. FrameSpeedModifier { multiplier: 2.0, unk: 0 }
  6. AsyncWait(33.0)
  7. ItemVisibility(true)