LXP2.1 - Geno - Subaction - SpecialLwShoot

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Stats

IASA: 24
Subaction Index: 0x1de

Scripts

Main

  1. GenerateArticle { article_id: 1, subaction_only: true }
  2. Subroutine(0x7440)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 260, graphic: 78, bone: 78, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.45, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  4. Rumble { unk1: 12, unk2: 0 }
  5. if ((LongtermAccessFloat (0x40) Equal scalar(1)))
    1. SoundEffect1(28398)
    2. SoundEffect1(28398)
  6. else
    1. if ((LongtermAccessFloat (0x40) Equal scalar(2)))
      1. SoundEffect1(28399)
      2. SoundEffect1(28399)
    2. else
      1. if ((LongtermAccessFloat (0x40) Equal scalar(4)))
        1. SoundEffect1(28400)
        2. SoundEffect1(28400)
  7. if ((LongtermAccessFloat (0x40) GreaterThan scalar(1)))
    1. SyncWait(5.0)
    2. GenerateArticle { article_id: 1, subaction_only: true }
    3. Subroutine(0x7440)
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 260, graphic: 78, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.45, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    5. Rumble { unk1: 12, unk2: 0 }
  8. else
    1. SyncWait(1.0)
    2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(132), Bool(true), Bool(true)] }
  9. if ((LongtermAccessFloat (0x40) GreaterThan scalar(2)))
    1. SyncWait(5.0)
    2. GenerateArticle { article_id: 1, subaction_only: true }
    3. Subroutine(0x7440)
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 260, graphic: 78, bone: 80, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.45, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    5. Rumble { unk1: 12, unk2: 0 }
    6. SyncWait(5.0)
    7. GenerateArticle { article_id: 1, subaction_only: true }
    8. Subroutine(0x7440)
    9. ExternalGraphicEffect(ExternalGraphicEffect { file: 260, graphic: 78, bone: 81, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.45, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    10. Rumble { unk1: 12, unk2: 0 }
    11. SyncWait(1.0)
    12. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(132), Bool(true), Bool(true)] }
  10. else
    1. SyncWait(1.0)
    2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(132), Bool(true), Bool(true)] }
  11. AsyncWait(26.0)
  12. AllowInterrupts
  13. Subroutine(0xfc90)

GFX

  1. if (BoolIsTrue RandomAccessBool (0x15))
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 82, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  2. if ((LongtermAccessFloat (0x40) Equal scalar(1)))
    1. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(131), Bool(false), Bool(false)] }
  3. else
    1. if ((LongtermAccessFloat (0x40) Equal scalar(2)))
      1. SyncWait(5.0)
      2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(131), Bool(false), Bool(false)] }
    2. else
      1. if ((LongtermAccessFloat (0x40) Equal scalar(4)))
        1. SyncWait(15.0)
        2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(131), Bool(false), Bool(false)] }

SFX

    Other

    1. ItemVisibility(false)
    2. SlopeContourStand { leg_bone_parent: 0 }
    3. AsyncWait(3.0)
    4. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25100307), Bool(true), Bool(true)] }
    5. AsyncWait(20.0)
    6. FrameSpeedModifier { multiplier: 2.0, unk: 0 }
    7. AsyncWait(33.0)
    8. GraphicEffect(GraphicEffect { graphic: 8, bone: 4, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    9. SoundEffect1(28377)
    10. ItemVisibility(true)