LXP2.1 - Ridley-Modern - Subaction - AppealLw

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Stats

IASA: 90
Hitboxes active: 31-32, 36-37, 41-42, 46-47, 51-52, 56-57, 61-62, 66-67
Hitbox set 0 hits: 31, 36, 41, 46, 51, 56, 61, 66
Subaction Index: 0x1c0

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:31-32

Set ID Dmg WDSK BKB KBG Angle Effect Sound Direct Hitlag Mult SDI Mult Shield Dmg Absorbable Shieldstun Hitlag Targets
0 0 1 2 0 2 30 Flame Unknown(64) false 0 0 3 true 2 0
0 1 1 2 0 2 30 Flame Unknown(64) false 0 0 3 true 2 0

Frames:36-37

Set ID Dmg WDSK BKB KBG Angle Effect Sound Direct Hitlag Mult SDI Mult Shield Dmg Absorbable Shieldstun Hitlag Targets
0 0 1 2 0 2 30 Flame Unknown(64) false 0 0 3 true 2 0
0 1 1 2 0 2 30 Flame Unknown(64) false 0 0 3 true 2 0

Frames:41-42

Set ID Dmg WDSK BKB KBG Angle Effect Sound Direct Hitlag Mult SDI Mult Shield Dmg Absorbable Shieldstun Hitlag Targets
0 0 1 2 0 2 30 Flame Unknown(64) false 0 0 3 true 2 0
0 1 1 2 0 2 30 Flame Unknown(64) false 0 0 3 true 2 0

Frames:46-47

Set ID Dmg WDSK BKB KBG Angle Effect Sound Direct Hitlag Mult SDI Mult Shield Dmg Absorbable Shieldstun Hitlag Targets
0 0 1 2 0 2 30 Flame Unknown(64) false 0 0 3 true 2 0
0 1 1 2 0 2 30 Flame Unknown(64) false 0 0 3 true 2 0

Frames:51-52

Set ID Dmg WDSK BKB KBG Angle Effect Sound Direct Hitlag Mult SDI Mult Shield Dmg Absorbable Shieldstun Hitlag Targets
0 0 1 2 0 2 30 Flame Unknown(64) false 0 0 3 true 2 0
0 1 1 2 0 2 30 Flame Unknown(64) false 0 0 3 true 2 0

Frames:56-57

Set ID Dmg WDSK BKB KBG Angle Effect Sound Direct Hitlag Mult SDI Mult Shield Dmg Absorbable Shieldstun Hitlag Targets
0 0 1 2 0 2 30 Flame Unknown(64) false 0 0 3 true 2 0
0 1 1 2 0 2 30 Flame Unknown(64) false 0 0 3 true 2 0

Frames:61-62

Set ID Dmg WDSK BKB KBG Angle Effect Sound Direct Hitlag Mult SDI Mult Shield Dmg Absorbable Shieldstun Hitlag Targets
0 0 1 2 0 2 30 Flame Unknown(64) false 0 0 3 true 2 0
0 1 1 2 0 2 30 Flame Unknown(64) false 0 0 3 true 2 0

Frames:66-67

Set ID Dmg WDSK BKB KBG Angle Effect Sound Direct Hitlag Mult SDI Mult Shield Dmg Absorbable Shieldstun Hitlag Targets
0 0 1 2 0 2 30 Flame Unknown(64) false 0 0 3 true 2 0
0 1 1 2 0 2 30 Flame Unknown(64) false 0 0 3 true 2 0

Scripts

Main

  1. AsyncWait(80.0)
  2. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  3. AsyncWait(94.0)
  4. AllowInterrupts

GFX

  1. AsyncWait(20.0)
  2. FrameSpeedModifier { multiplier: 1.1, unk: 0 }
  3. AsyncWait(30.0)
  4. loop 8 times:
    1. Rumble { unk1: 0, unk2: 0 }
    2. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 31, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 30, wdsk: 2, kbg: 2, shield_damage: 3, bkb: 0, size: 3.0, x_offset: 0.0, y_offset: 2.0, z_offset: 3.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: true, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: true, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
    3. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 31, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 30, wdsk: 2, kbg: 2, shield_damage: 3, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 3.0, z_offset: 5.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: true, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: true, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 17, bone: 31, x_offset: 3.0, y_offset: 2.0, z_offset: 0.0, x_rotation: -30.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.3, randomize: None, terminate_with_animation: true })
    5. SyncWait(2.0)
    6. DeleteAllHitBoxes
    7. SyncWait(3.0)

SFX

  1. AsyncWait(20.0)
  2. SoundEffect2(9795)
  3. SoundEffect1(9814)
  4. AsyncWait(98.0)
  5. SoundEffect2(9795)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }