LXP2.1 - Ridley-Modern - Subaction - AttackLw4
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Stats
IASA: |
None |
Hitboxes active: |
11-26 |
Hitbox set 0 hits: |
11 |
Subaction Index: |
0x60 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:11-26
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
6 |
70 |
70 |
361 |
Normal |
Kick |
false |
1 |
0 |
4 |
4 |
|
0 |
1 |
15 |
60 |
85 |
45 |
Slash |
Slash |
false |
1.5 |
15 |
8 |
11 |
|
0 |
2 |
6 |
70 |
70 |
361 |
Normal |
Kick |
false |
1 |
0 |
4 |
4 |
|
0 |
3 |
6 |
70 |
70 |
361 |
Normal |
Kick |
false |
1 |
0 |
4 |
4 |
|
0 |
4 |
6 |
70 |
70 |
361 |
Normal |
Kick |
false |
1 |
0 |
4 |
4 |
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Scripts
Main
- AsyncWait(10.0)
- CreateHitBox(HitBoxArguments { bone_index: 76, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 70, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 74, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 70, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 71, hitbox_id: 3, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 70, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 68, hitbox_id: 4, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 70, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 77, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 45, wdsk: 0, kbg: 85, shield_damage: 15, bkb: 60, size: 4.0, x_offset: 0.0, y_offset: -4.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: false, unk5: true, direct: true, unk6: 0 })
- AsyncWait(26.0)
- DeleteAllHitBoxes
GFX
- AsyncWait(10.0)
- SwordGlow(SwordGlow { color: 911, blur_length: 8, point1_bone: 76, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 77, point2_x_offset: 0.0, point2_y_offset: -13.0, point2_z_offset: -0.15, delete_after_subaction: true, graphic_id: 75, bone_id: 77, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
- GraphicEffect(GraphicEffect { graphic: 15, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.7, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(20.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 5.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(37.0)
- DeleteSwordGlow { fade_time: 2 }
SFX
- SoundEffectStop(105)
- AsyncWait(2.0)
- SoundEffect1(9812)
- SoundEffect1(9792)
- AsyncWait(20.0)
- SoundEffectOther1(9799)
Other
- AsyncWait(4.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(15.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(20.0)
- ScreenShake { magnitude: 1 }
- AsyncWait(52.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 16 }