LXP2.1 - Ridley-Modern - Subaction - AttackDash
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1 |
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4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
Stats
IASA: |
35 |
Hitboxes active: |
17-20 |
Hitbox set 0 hits: |
17 |
Subaction Index: |
0x4e |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:17-18
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
80 |
65 |
70 |
Slash |
Slash |
7 |
7 |
|
0 |
1 |
12 |
80 |
65 |
70 |
Normal |
Punch |
7 |
6 |
|
0 |
2 |
12 |
80 |
65 |
70 |
Normal |
Punch |
7 |
6 |
|
0 |
3 |
11 |
80 |
65 |
70 |
Normal |
Punch |
6 |
6 |
|
0 |
4 |
13 |
80 |
65 |
70 |
Slash |
Slash |
7 |
7 |
|
Frames:19-20
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
80 |
65 |
70 |
Slash |
Slash |
7 |
7 |
|
0 |
1 |
12 |
80 |
65 |
70 |
Normal |
Punch |
7 |
6 |
|
0 |
2 |
12 |
80 |
65 |
70 |
Normal |
Punch |
7 |
6 |
|
0 |
3 |
11 |
80 |
65 |
70 |
Normal |
Punch |
6 |
6 |
|
Scripts
Main
- AsyncWait(16.0)
- CreateHitBox(HitBoxArguments { bone_index: 35, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 70, wdsk: 0, kbg: 65, shield_damage: 0, bkb: 80, size: 6.0, x_offset: -4.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 70, wdsk: 0, kbg: 65, shield_damage: 0, bkb: 80, size: 3.25, x_offset: 2.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 70, wdsk: 0, kbg: 65, shield_damage: 0, bkb: 80, size: 3.25, x_offset: -4.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 33, hitbox_id: 3, set_id: 0, damage: Constant(11.0), trajectory: 70, wdsk: 0, kbg: 65, shield_damage: 0, bkb: 80, size: 4.0, x_offset: -2.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 4, set_id: 0, damage: Constant(13.0), trajectory: 70, wdsk: 0, kbg: 65, shield_damage: 0, bkb: 80, size: 8.0, x_offset: 0.0, y_offset: 7.0, z_offset: 8.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(18.0)
- DeleteHitBox(4)
- AsyncWait(20.0)
- DeleteAllHitBoxes
- AsyncWait(34.0)
- AllowInterrupts
GFX
- AsyncWait(2.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 4.0, y_offset: 0.0, z_offset: -2.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(4.0)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(15.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 21, bone: 78, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.3, randomize: None, terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 8.0, y_offset: 0.0, z_offset: 2.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(25.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 5.0, y_offset: 0.0, z_offset: -2.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(2.0)
- ScreenShake { magnitude: 0 }
- AsyncWait(13.0)
- SoundEffect1(9803)
- AsyncWait(15.0)
- SoundEffect2(9795)
- SoundEffect1(9802)
- AsyncWait(25.0)
- SoundEffect2(9795)
- AsyncWait(39.0)
- SoundEffect2(9795)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(2.0)
- SoundEffect2(9795)
- AsyncWait(4.0)
- Rumble { unk1: 22, unk2: 0 }
- AsyncWait(15.0)
- Rumble { unk1: 22, unk2: 0 }
- ScreenShake { magnitude: 0 }
- AsyncWait(25.0)
- Rumble { unk1: 22, unk2: 0 }
- ScreenShake { magnitude: 0 }