LXP2.1 - Ridley-Modern - Subaction - AttackS4Hold
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Stats
IASA: |
None |
Hitboxes active: |
4-61 |
Hitbox set 0 hits: |
4, 19, 34, 49 |
Subaction Index: |
0x5b |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:4-60
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
0 |
117 |
117 |
Slash |
Slash |
false |
10 |
3 |
3 |
|
0 |
1 |
3 |
0 |
117 |
117 |
Slash |
Slash |
false |
10 |
3 |
3 |
|
0 |
2 |
3 |
0 |
117 |
117 |
Slash |
Slash |
false |
10 |
3 |
3 |
|
0 |
3 |
3 |
0 |
117 |
117 |
Slash |
Slash |
false |
10 |
3 |
3 |
|
0 |
4 |
3 |
0 |
117 |
117 |
Slash |
Slash |
false |
10 |
3 |
3 |
|
Scripts
Main
- SyncWait(3.0)
- DeleteAllHitBoxes
- loop 4 times:
- CreateHitBox(HitBoxArguments { bone_index: 75, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 117, wdsk: 0, kbg: 117, shield_damage: 10, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 72, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 117, wdsk: 0, kbg: 117, shield_damage: 10, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 69, hitbox_id: 3, set_id: 0, damage: Constant(3.0), trajectory: 117, wdsk: 0, kbg: 117, shield_damage: 10, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 4, set_id: 0, damage: Constant(3.0), trajectory: 117, wdsk: 0, kbg: 117, shield_damage: 10, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 77, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 117, wdsk: 0, kbg: 117, shield_damage: 10, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: -4.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(15.0)
- DeleteAllHitBoxes
GFX
- AsyncWait(1.0)
- SwordGlow(SwordGlow { color: 911, blur_length: 8, point1_bone: 76, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 77, point2_x_offset: 0.0, point2_y_offset: -13.0, point2_z_offset: -0.15, delete_after_subaction: true, graphic_id: 75, bone_id: 77, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
- AsyncWait(4.0)
- loop Infinite times:
- GraphicEffect(GraphicEffect { graphic: 26, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 3.0, random_y_offset: 0.0, random_z_offset: 3.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- SyncWait(5.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 77, x_offset: 0.0, y_offset: -10.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 4.0, random_y_offset: 4.0, random_z_offset: 4.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- AsyncWait(1.0)
- SoundEffect1(105)
- loop Infinite times:
- SoundEffect1(9806)
- SyncWait(14.0)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- RumbleLoop { unk1: 37, unk2: 0 }