LXP2.1 - Ridley-Modern - Subaction - CliffAttackSlow

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Stats

IASA: None
Fully Intangible: 1-21
Hitboxes active: 12-21, 32-41, 52-61
Hitbox set 0 hits: 12, 32, 52
Subaction Index: 0xdc

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:12-21

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Shield Dmg Shieldstun Hitlag Targets
0 0 4 50 0 70 80 Slash Slash false 1.5 0 10 3 6

Frames:32-41

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Shield Dmg Shieldstun Hitlag Targets
0 0 4 60 0 60 80 Slash Slash false 1.5 0 10 3 6

Frames:52-61

Set ID Dmg BKB KBG Angle Effect Sound Clang Hitlag Mult Shield Dmg Shieldstun Hitlag Targets
0 0 4 80 70 90 Slash Slash false 1.5 10 3 6

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(11.0)
  3. CreateHitBox(HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 80, wdsk: 50, kbg: 70, shield_damage: 10, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: -4.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 0.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: false, unk5: true, direct: true, unk6: 0 })
  4. AsyncWait(21.0)
  5. ChangeHurtBoxStateAll { state: Normal }
  6. DeleteAllHitBoxes
  7. AsyncWait(31.0)
  8. CreateHitBox(HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 80, wdsk: 60, kbg: 60, shield_damage: 10, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: -4.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 0.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: false, unk5: true, direct: true, unk6: 0 })
  9. AsyncWait(41.0)
  10. DeleteAllHitBoxes
  11. ChangeHurtBoxStateAll { state: Normal }
  12. AsyncWait(51.0)
  13. CreateHitBox(HitBoxArguments { bone_index: 77, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 90, wdsk: 0, kbg: 70, shield_damage: 10, bkb: 80, size: 4.0, x_offset: 0.0, y_offset: -4.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: false, unk5: true, direct: true, unk6: 0 })
  14. AsyncWait(61.0)
  15. DeleteAllHitBoxes
  16. BoolVariableSetTrue { variable: RandomAccessBool(EnableFastFall) }

GFX

  1. AsyncWait(11.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 20, bone: 77, x_offset: 0.0, y_offset: -5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 180.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  3. SwordGlow(SwordGlow { color: 911, blur_length: 8, point1_bone: 76, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 77, point2_x_offset: 0.0, point2_y_offset: -13.0, point2_z_offset: -0.15, delete_after_subaction: true, graphic_id: 75, bone_id: 77, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
  4. AsyncWait(16.0)
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 57, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 5, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  7. GraphicEffect(GraphicEffect { graphic: 42, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  8. AsyncWait(21.0)
  9. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25427988), Bool(false), Bool(true)] }
  10. AsyncWait(20.0)
  11. DeleteSwordGlow { fade_time: 2 }
  12. AsyncWait(31.0)
  13. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 20, bone: 77, x_offset: 0.0, y_offset: -5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 180.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  14. SwordGlow(SwordGlow { color: 911, blur_length: 8, point1_bone: 76, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 77, point2_x_offset: 0.0, point2_y_offset: -13.0, point2_z_offset: -0.15, delete_after_subaction: true, graphic_id: 75, bone_id: 77, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
  15. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25427988), Bool(false), Bool(true)] }
  16. AsyncWait(37.0)
  17. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 57, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  18. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 5, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  19. GraphicEffect(GraphicEffect { graphic: 42, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  20. AsyncWait(40.0)
  21. DeleteSwordGlow { fade_time: 2 }
  22. AsyncWait(51.0)
  23. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 20, bone: 77, x_offset: 0.0, y_offset: -5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 180.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  24. SwordGlow(SwordGlow { color: 911, blur_length: 8, point1_bone: 76, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 77, point2_x_offset: 0.0, point2_y_offset: -13.0, point2_z_offset: -0.15, delete_after_subaction: true, graphic_id: 75, bone_id: 77, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
  25. AsyncWait(58.0)
  26. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 57, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  27. ExternalGraphicEffect(ExternalGraphicEffect { file: 24, graphic: 5, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  28. GraphicEffect(GraphicEffect { graphic: 42, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  29. AsyncWait(61.0)
  30. DeleteSwordGlow { fade_time: 2 }
  31. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25427988), Bool(false), Bool(true)] }

SFX

  1. AsyncWait(0.0)
  2. SoundEffect1(228)
  3. AsyncWait(15.0)
  4. SoundEffect1(9809)
  5. AsyncWait(35.0)
  6. SoundEffect1(9809)
  7. AsyncWait(55.0)
  8. SoundEffect1(9809)
  9. AsyncWait(70.0)
  10. SoundEffect1(9795)
  11. AsyncWait(84.0)
  12. SoundEffect1(9795)

Other

  1. AsyncWait(11.0)
  2. Rumble { unk1: 18, unk2: 0 }
  3. AsyncWait(31.0)
  4. Rumble { unk1: 18, unk2: 0 }
  5. AsyncWait(37.0)
  6. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
  7. AsyncWait(40.0)
  8. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
  9. AsyncWait(51.0)
  10. Rumble { unk1: 18, unk2: 0 }
  11. AsyncWait(54.0)
  12. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }