LXP2.1 - Ridley-Modern - Subaction - CliffAttackQuick

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Stats

IASA: None
Fully Intangible: 1-23
Hitboxes active: 15-21
Hitbox set 0 hits: 15
Subaction Index: 0xd7

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:15-21

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 12 75 75 45 Slash Slash 7 6
0 1 10 75 75 45 Normal Punch 6 6

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(14.0)
  3. CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 45, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 75, size: 7.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 35, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 45, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 75, size: 8.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  5. AsyncWait(21.0)
  6. DeleteAllHitBoxes
  7. AsyncWait(23.0)
  8. ChangeHurtBoxStateAll { state: Normal }
  9. DeleteAllHitBoxes

GFX

  1. AsyncWait(12.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 21, bone: 35, x_offset: 0.0, y_offset: 2.0, z_offset: -6.0, x_rotation: 90.0, y_rotation: 180.0, z_rotation: -90.0, scale: 1.3, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(0.0)
  2. SoundEffect1(228)
  3. AsyncWait(6.0)
  4. SoundEffect1(9797)
  5. AsyncWait(12.0)
  6. SoundEffect1(9802)
  7. SoundEffect1(9811)
  8. AsyncWait(16.0)
  9. SoundEffect2(9795)
  10. AsyncWait(21.0)
  11. SoundEffect2(9795)
  12. AsyncWait(33.0)
  13. SoundEffect2(9795)

Other

  1. AsyncWait(14.0)
  2. Rumble { unk1: 18, unk2: 0 }