LXP2.1 - Ridley-Modern - Subaction - CliffAttackQuick
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
Stats
IASA: |
None |
Fully Intangible: |
1-23 |
Hitboxes active: |
15-21 |
Hitbox set 0 hits: |
15 |
Subaction Index: |
0xd7 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:15-21
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
75 |
75 |
45 |
Slash |
Slash |
7 |
6 |
|
0 |
1 |
10 |
75 |
75 |
45 |
Normal |
Punch |
6 |
6 |
|
Scripts
Main
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- AsyncWait(14.0)
- CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 45, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 75, size: 7.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 35, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 45, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 75, size: 8.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(21.0)
- DeleteAllHitBoxes
- AsyncWait(23.0)
- ChangeHurtBoxStateAll { state: Normal }
- DeleteAllHitBoxes
GFX
- AsyncWait(12.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 21, bone: 35, x_offset: 0.0, y_offset: 2.0, z_offset: -6.0, x_rotation: 90.0, y_rotation: 180.0, z_rotation: -90.0, scale: 1.3, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(0.0)
- SoundEffect1(228)
- AsyncWait(6.0)
- SoundEffect1(9797)
- AsyncWait(12.0)
- SoundEffect1(9802)
- SoundEffect1(9811)
- AsyncWait(16.0)
- SoundEffect2(9795)
- AsyncWait(21.0)
- SoundEffect2(9795)
- AsyncWait(33.0)
- SoundEffect2(9795)
Other
- AsyncWait(14.0)
- Rumble { unk1: 18, unk2: 0 }