LXP2.1 - Ridley-Modern - Subaction - CliffClimbSlow

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Stats

IASA: None
Fully Intangible: 1-53
Subaction Index: 0xdd

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(44.0)
  3. BoolVariableSetTrue { variable: RandomAccessBool(EnableFastFall) }
  4. AsyncWait(55.0)
  5. ChangeHurtBoxStateAll { state: Normal }

GFX

  1. AsyncWait(12.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 3, bone: 2, x_offset: 3.0, y_offset: 8.0, z_offset: 12.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 0.6, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  3. AsyncWait(23.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 3, bone: 2, x_offset: -3.0, y_offset: 8.0, z_offset: 12.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 0.6, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })

SFX

  1. AsyncWait(0.0)
  2. SoundEffect1(228)
  3. AsyncWait(12.0)
  4. SoundEffect1(9816)
  5. SoundEffect1(9815)
  6. AsyncWait(20.0)
  7. SoundEffect1(113)
  8. SoundEffect1(9792)
  9. AsyncWait(46.0)
  10. SoundEffect1(9795)
  11. AsyncWait(53.0)
  12. SoundEffect1(9795)

Other

  1. AsyncWait(35.0)
  2. SlopeContourStand { leg_bone_parent: 6 }