LXP2.1 - YoungLink - Subaction - Attack11
            
            
            
                |
                1 |
                2 |
                3 |
                4 |
                5 |
                6 |
                7 |
                8 |
                9 |
                10 |
                11 |
                12 |
                13 |
                14 |
                15 |
                16 |
                17 |
                18 |
                19 |
                20 |
                21 |
            
            
                
                
                
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            Stats
            
                
                    | IASA: | 
                    
                    18 | 
                
                
                    | Hitboxes active: | 
                    
                    6-7 | 
                
                
                    | Hitbox set 0 hits: | 
                    
                    6 | 
                
                
                    | Subaction Index: | 
                    
                    0x48 | 
                
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:6-7
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            3 | 
                            16 | 
                            37 | 
                            361 | 
                            Slash | 
                            Slash | 
                            3 | 
                            3 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            3 | 
                            16 | 
                            37 | 
                            361 | 
                            Slash | 
                            Slash | 
                            3 | 
                            3 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            3 | 
                            16 | 
                            37 | 
                            361 | 
                            Slash | 
                            Slash | 
                            3 | 
                            3 | 
                                        | 
                        
                            
                            | 0 | 
                            3 | 
                            3 | 
                            16 | 
                            37 | 
                            361 | 
                            Slash | 
                            Slash | 
                            3 | 
                            3 | 
                                        | 
                    
                
             
            Scripts
            Main
            - FrameSpeedModifier { multiplier: 1.1499833, unk: 0 }
 - AsyncWait(2.0)
 - BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
 - AsyncWait(5.0)
 - CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 361, wdsk: 0, kbg: 37, shield_damage: 0, bkb: 16, size: 2.8499832, x_offset: 4.25, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 361, wdsk: 0, kbg: 37, shield_damage: 0, bkb: 16, size: 2.8399832, x_offset: 1.84, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 361, wdsk: 0, kbg: 37, shield_damage: 0, bkb: 16, size: 3.7, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 3, set_id: 0, damage: Constant(3.0), trajectory: 361, wdsk: 0, kbg: 37, shield_damage: 0, bkb: 16, size: 2.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
 - AsyncWait(8.0)
 - DeleteAllHitBoxes
 - BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
 - AsyncWait(19.0)
 - AllowInterrupts
 
            GFX
            - AsyncWait(5.0)
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
 - SwordGlow(SwordGlow { color: 771, blur_length: 3, point1_bone: 26, point1_x_offset: 2.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 26, point2_x_offset: 8.92, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 24510465, bone_id: 26, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
 - SoundEffect1(497)
 - AsyncWait(11.0)
 - DeleteSwordGlow { fade_time: 1 }
 
            SFX
            - AsyncWait(2.0)
 - Subroutine(0x9019d080)
 
            Other
            - SlopeContourStand { leg_bone_parent: 6 }
 - AsyncWait(6.0)
 - Rumble { unk1: 16, unk2: 0 }