LXP2.1 - YoungLink - Subaction - AppealLwR

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Stats

IASA: None
Subaction Index: 0x1c0

Scripts

Main

  1. AsyncWait(3.0)
  2. if (not(ButtonHeld value(7)))
    1. BoolVariableSetTrue { variable: LongtermAccessBool (0x6e) }
    2. CreateInterrupt { interrupt_id: None, action: SpecialHi, requirement: (CharacterExists) }
  3. AsyncWait(69.0)
  4. Subroutine(0xd320)
  5. SyncWait(2.0)
  6. Subroutine(0xd320)
  7. AsyncWait(106.0)
  8. Subroutine(0xd320)
  9. SyncWait(2.0)
  10. Subroutine(0xd320)
  11. AsyncWait(207.0)
  12. AllowInterrupts

GFX

  1. AsyncWait(9.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 374, graphic: 17, bone: 39, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.325, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(37.0)
  2. SoundEffect1(438)
  3. SoundEffect1(438)
  4. AsyncWait(69.0)
  5. SoundEffect1(437)
  6. SoundEffect1(437)
  7. AsyncWait(106.0)
  8. SoundEffect1(437)
  9. SoundEffect1(437)
  10. AsyncWait(176.0)
  11. SoundEffect1(459)
  12. SoundEffect1(459)

Other

  1. ItemVisibility(false)
  2. SlopeContourStand { leg_bone_parent: 6 }
  3. AsyncWait(6.0)
  4. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  5. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
  6. AsyncWait(200.0)
  7. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
  8. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }