LXP2.1 - YoungLink - Subaction - OcarinaLoopR

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Stats

IASA: None
Subaction Index: 0x1c

Scripts

Main

  1. FloatVariableSet { variable: LongtermAccessFloat (0x63), value: 0 }
  2. loop Infinite times:
    1. if (ButtonPress value(0))
      1. if ((LongtermAccessFloat (0x63) Equal scalar(1)))
        1. IfStatementOr ((LongtermAccessFloat (0x63) Equal scalar(4)))
        2. FloatVariableAdd { variable: LongtermAccessFloat (0x63), value: 1 }
      2. else
        1. if ((LongtermAccessFloat (0x63) Equal scalar(0)))
          1. IfStatementOr ((LongtermAccessFloat (0x63) Equal scalar(3)))
          2. FloatVariableSet { variable: LongtermAccessFloat (0x63), value: 0 }
      3. SoundEffect1(548)
      4. SoundEffect1(548)
    2. if (ButtonPress value(6))
      1. SoundEffect1(549)
      2. SoundEffect1(549)
    3. if (ButtonPress value(9))
      1. SoundEffect1(547)
      2. SoundEffect1(547)
    4. if (ButtonPress value(10))
      1. if ((LongtermAccessFloat (0x63) Equal scalar(0)))
        1. IfStatementOr ((LongtermAccessFloat (0x63) Equal scalar(3)))
        2. FloatVariableAdd { variable: LongtermAccessFloat (0x63), value: 1 }
      2. else
        1. if ((LongtermAccessFloat (0x63) Equal scalar(2)))
          1. IfStatementOr ((LongtermAccessFloat (0x63) Equal scalar(5)))
          2. FloatVariableSet { variable: LongtermAccessFloat (0x63), value: 0 }
      3. SoundEffect1(546)
      4. SoundEffect1(546)
    5. if (ButtonPress value(7))
      1. if ((LongtermAccessFloat (0x63) Equal scalar(2)))
        1. FloatVariableAdd { variable: LongtermAccessFloat (0x63), value: 1 }
      2. else
        1. if ((LongtermAccessFloat (0x63) Equal scalar(5)))
          1. SoundEffect1(551)
          2. FloatVariableSet { variable: LongtermAccessFloat (0x63), value: 0 }
        2. else
          1. if ((LongtermAccessFloat (0x63) Equal scalar(1)))
            1. IfStatementOr ((LongtermAccessFloat (0x63) Equal scalar(4)))
            2. FloatVariableSet { variable: LongtermAccessFloat (0x63), value: 0 }
      3. SoundEffect1(550)
      4. SoundEffect1(550)
    6. SyncWait(1.0)

GFX

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 6 }
      2. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
      3. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
      4. ItemVisibility(false)