LXP2.1 - Ganon-Mage - Subaction - AttackLw4Start

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Stats

IASA: None
Subaction Index: 0x5f

Scripts

Main

  1. if ((InternalConstantInt(PreviousAction) Equal scalar(3)))
    1. IfStatementOr ((InternalConstantInt(PreviousAction) Equal scalar(4)))
    2. IfStatementOr (BoolIsTrue LongtermAccessBool (0x3e4))
    3. BoolVariableSetFalse { variable: LongtermAccessBool (0x3e4) }
    4. SetOrAddVelocity(SetOrAddVelocity { x_vel: 1.0, y_vel: 0.0, x_set: true, y_set: true })
    5. SetAirGround(10)
  2. else
    1. BoolVariableSetFalse { variable: LongtermAccessBool (0x3e4) }
  3. FrameSpeedModifier { multiplier: 0.7, unk: 0 }
  4. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969243), Bool(false), Bool(false)] }
  5. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969228), Bool(false), Bool(false)] }
  6. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969228), Bool(true), Bool(true)] }
  7. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(24969228), Bool(false), Bool(false)] }
  8. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(24969228), Bool(true), Bool(true)] }

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 38, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }