LXP2.1 - Ganon-Mage - Subaction - ThrowHi_1

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Stats

IASA: 84
Subaction Index: 0x74

Throw

Frame: 68

Dmg BKB KBG Angle Effect Sound Grab Target Iframes WDTS
9 100 50 72 Darkness Explosion AerialAndGrounded 0 false

Scripts

Main

  1. BoolVariableSetFalse { variable: LongtermAccessFloat (0x57) }
  2. SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 9, trajectory: 72, kbg: 50, wdsk: 0, bkb: 100, effect: Darkness, unk0: 1.0, unk1: 0.0, unk2: 1.0, unk3: 2, sfx: Explosion, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
  3. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 1, trajectory: 270, kbg: 80, wdsk: 64, bkb: 64, effect: Normal, unk0: 1.0, unk1: 0.0, unk2: 1.0, unk3: 0, sfx: Kick, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
  4. FrameSpeedModifier { multiplier: 1.25, unk: 0 }
  5. AsyncWait(10.0)
  6. FrameSpeedModifier { multiplier: 1.45, unk: 0 }
  7. AsyncWait(45.0)
  8. FrameSpeedModifier { multiplier: 1.65, unk: 0 }
  9. AsyncWait(71.0)
  10. FrameSpeedModifier { multiplier: 1.25, unk: 0 }
  11. AsyncWait(96.0)
  12. ApplyThrow { unk0: 0, bone: 55, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
  13. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 10, bone: 38, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
  14. FlashEffectLight { red: 48, green: 0, blue: 128, alpha: 150, light_source_x: 75.0, light_source_y: 90.0 }
  15. AsyncWait(99.0)
  16. SoundEffect1(27989)
  17. SoundEffect1(27989)
  18. SoundEffect1(27989)
  19. SyncWait(2.0)
  20. DeleteAllHitBoxes
  21. FrameSpeedModifier { multiplier: 3.0, unk: 0 }
  22. AsyncWait(109.0)
  23. SoundEffect1(27989)
  24. SoundEffect1(27989)
  25. SoundEffect1(27989)
  26. AsyncWait(118.0)
  27. FlashEffectLight { red: 48, green: 0, blue: 128, alpha: 150, light_source_x: 75.0, light_source_y: 90.0 }
  28. SetColorOfFlashEffectLight { transition_time: 26, red: 48, green: 0, blue: 128, alpha: 0 }
  29. AsyncWait(119.0)
  30. SoundEffect1(27989)
  31. SoundEffect1(27989)
  32. SoundEffect1(27989)
  33. AsyncWait(130.0)
  34. AllowInterrupts
  35. AsyncWait(140.0)
  36. RemoveFlashEffect

GFX

  1. AsyncWait(999.0)
  2. loop Infinite times:
    1. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: true, y_set: false })
    2. SyncWait(1.0)

SFX

  1. SoundEffect1(27984)
  2. AsyncWait(76.0)
  3. SoundEffect1(83)
  4. AsyncWait(96.0)
  5. SoundEffectStop(27984)
  6. SoundEffect1(165)
  7. AsyncWait(99.0)
  8. SoundEffect1(76)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }