LXP2.1 - Ganon-Mage - Subaction - ThrowHi_1
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Stats
IASA: |
84 |
Subaction Index: |
0x74 |
Throw
Frame: 68
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Grab Target |
Iframes |
WDTS |
9 |
100 |
50 |
72 |
Darkness |
Explosion |
AerialAndGrounded |
0 |
false |
Scripts
Main
- BoolVariableSetFalse { variable: LongtermAccessFloat (0x57) }
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 9, trajectory: 72, kbg: 50, wdsk: 0, bkb: 100, effect: Darkness, unk0: 1.0, unk1: 0.0, unk2: 1.0, unk3: 2, sfx: Explosion, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 1, trajectory: 270, kbg: 80, wdsk: 64, bkb: 64, effect: Normal, unk0: 1.0, unk1: 0.0, unk2: 1.0, unk3: 0, sfx: Kick, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
- FrameSpeedModifier { multiplier: 1.25, unk: 0 }
- AsyncWait(10.0)
- FrameSpeedModifier { multiplier: 1.45, unk: 0 }
- AsyncWait(45.0)
- FrameSpeedModifier { multiplier: 1.65, unk: 0 }
- AsyncWait(71.0)
- FrameSpeedModifier { multiplier: 1.25, unk: 0 }
- AsyncWait(96.0)
- ApplyThrow { unk0: 0, bone: 55, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 10, bone: 38, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
- FlashEffectLight { red: 48, green: 0, blue: 128, alpha: 150, light_source_x: 75.0, light_source_y: 90.0 }
- AsyncWait(99.0)
- SoundEffect1(27989)
- SoundEffect1(27989)
- SoundEffect1(27989)
- SyncWait(2.0)
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 3.0, unk: 0 }
- AsyncWait(109.0)
- SoundEffect1(27989)
- SoundEffect1(27989)
- SoundEffect1(27989)
- AsyncWait(118.0)
- FlashEffectLight { red: 48, green: 0, blue: 128, alpha: 150, light_source_x: 75.0, light_source_y: 90.0 }
- SetColorOfFlashEffectLight { transition_time: 26, red: 48, green: 0, blue: 128, alpha: 0 }
- AsyncWait(119.0)
- SoundEffect1(27989)
- SoundEffect1(27989)
- SoundEffect1(27989)
- AsyncWait(130.0)
- AllowInterrupts
- AsyncWait(140.0)
- RemoveFlashEffect
GFX
- AsyncWait(999.0)
- loop Infinite times:
- SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: true, y_set: false })
- SyncWait(1.0)
SFX
- SoundEffect1(27984)
- AsyncWait(76.0)
- SoundEffect1(83)
- AsyncWait(96.0)
- SoundEffectStop(27984)
- SoundEffect1(165)
- AsyncWait(99.0)
- SoundEffect1(76)
Other
- SlopeContourStand { leg_bone_parent: 6 }