LXP2.1 - Ganon-Mage - Subaction - SpecialLwDive

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Stats

IASA: None
Auto Cancel Window: 1-18, 50-67
Auto Cancel Lag: 5
Hitboxes active: 16-47
Hitbox set 0 hits: 16
Subaction Index: 0x1e0

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:16-18

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Hitlag Mult Shieldstun Hitlag Targets
0 0 15 50 100 361 Normal Burn AD 1.5 8 11
0 1 15 50 100 361 Normal Burn AD 1.5 8 11
0 2 15 50 100 361 Normal Burn AD 1.5 8 11

Frames:19-35

Set ID Dmg BKB KBG Angle Effect Sound Hitlag Mult Shieldstun Hitlag Targets
0 0 12 50 100 361 Normal Punch 1.75 7 12
0 1 12 50 100 361 Normal Punch 1.5 7 10
0 2 9 79 0 270 Normal Punch 0.5 6 2
0 3 9 79 0 270 Normal Punch 0.5 6 2

Frames:36-47

Set ID Dmg BKB KBG Angle Effect Sound Hitlag Mult Shieldstun Hitlag Targets
0 0 5 50 48 270 Normal Punch 2 4 9
0 1 5 50 48 270 Normal Punch 2 4 9
0 2 5 79 0 270 Normal Punch 0.5 4 2
0 3 5 79 0 270 Normal Punch 0.5 4 2

Scripts

Main

  1. IntVariableSet { variable: LongtermAccessInt(JumpsUsed), value: 2 }
  2. BoolVariableSetFalse { variable: RandomAccessBool(CharacterFloat) }
  3. BoolVariableSetFalse { variable: LongtermAccessInt (0x4a) }
  4. SoundEffectStop(27984)
  5. SoundEffectStop(28076)
  6. DeleteAllHitBoxes
  7. FrameSpeedModifier { multiplier: 0.7, unk: 0 }
  8. AsyncWait(9.0)
  9. FrameSpeedModifier { multiplier: 1.2, unk: 0 }
  10. AsyncWait(11.0)
  11. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 51, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  12. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 53, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 4.8, x_offset: -2.0, y_offset: -2.0, z_offset: -4.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  13. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 52, hitbox_id: 2, set_id: 0, damage: Constant(15.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  14. AsyncWait(14.0)
  15. SetAirGround(0)
  16. BoolVariableSetFalse { variable: RandomAccessBool(CharacterFloat) }
  17. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  18. SetVelocity { x_vel: 0.0, y_vel: -9.0 }
  19. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
  20. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  21. CreateHitBox(HitBoxArguments { bone_index: 51, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.75, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  22. CreateHitBox(HitBoxArguments { bone_index: 53, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 4.199983, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  23. CreateHitBox(HitBoxArguments { bone_index: 51, hitbox_id: 2, set_id: 0, damage: Constant(9.0), trajectory: 270, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 79, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  24. CreateHitBox(HitBoxArguments { bone_index: 53, hitbox_id: 3, set_id: 0, damage: Constant(9.0), trajectory: 270, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 79, size: 4.199983, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  25. FrameSpeedModifier { multiplier: 0.55, unk: 0 }
  26. AsyncWait(24.0)
  27. CreateHitBox(HitBoxArguments { bone_index: 51, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 270, wdsk: 0, kbg: 48, shield_damage: 0, bkb: 50, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 2.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  28. CreateHitBox(HitBoxArguments { bone_index: 53, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 270, wdsk: 0, kbg: 48, shield_damage: 0, bkb: 50, size: 4.199983, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 2.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  29. CreateHitBox(HitBoxArguments { bone_index: 51, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 270, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 79, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  30. CreateHitBox(HitBoxArguments { bone_index: 53, hitbox_id: 3, set_id: 0, damage: Constant(5.0), trajectory: 270, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 79, size: 4.199983, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  31. loop 12 times:
    1. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
    2. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.4) }
    3. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
    4. SyncWait(0.5)
  32. FrameSpeedModifier { multiplier: 0.75, unk: 0 }
  33. DeleteAllHitBoxes
  34. loop 9 times:
    1. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
    2. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.4) }
    3. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
    4. SyncWait(0.8)
    5. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }

GFX

  1. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969231), Bool(true), Bool(true)] }
  2. if ((LongtermAccessInt (0x63) GreaterThan scalar(0)))
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 66, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 3.2, randomize: None, terminate_with_animation: true })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 15, bone: 66, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.3, randomize: None, terminate_with_animation: true })
  3. else
    1. AsyncWait(3.0)
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 15, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  4. AsyncWait(14.0)
  5. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 16, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  7. FlashEffectLight { red: 255, green: 255, blue: 102, alpha: 200, light_source_x: 70.0, light_source_y: 90.0 }
  8. SetColorOfFlashEffectLight { transition_time: 25, red: 255, green: 255, blue: 102, alpha: 0 }
  9. AsyncWait(26.0)
  10. RemoveFlashEffect
  11. AsyncWait(40.0)
  12. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }

SFX

  1. BoolVariableSetFalse { variable: LongtermAccessInt (0x54) }
  2. BoolVariableSetFalse { variable: LongtermAccessInt (0x55) }
  3. AsyncWait(3.0)
  4. SoundEffect1(27938)
  5. SoundEffect1(27938)
  6. AsyncWait(14.0)
  7. SoundEffect1(112)
  8. SoundEffect1(112)
  9. SoundEffect1(113)
  10. SoundEffect1(113)

Other

  1. IntVariableSet { variable: LongtermAccessInt (0x5c), value: 0 }
  2. loop 12 times:
    1. if ((InternalConstantInt(VerticalCharacterVelocity) LessThan scalar(0)))
      1. BoolVariableSetTrue { variable: RandomAccessBool(CharacterFloat) }
      2. ResetVerticalVelocityAndAcceleration(true)
    2. SyncWait(1.0)
    3. IntVariableSet { variable: LongtermAccessInt (0x63), value: 0 }
    4. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969236), Bool(false), Bool(false)] }
    5. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969232), Bool(false), Bool(false)] }
    6. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969230), Bool(false), Bool(false)] }
    7. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969234), Bool(false), Bool(false)] }
    8. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969235), Bool(false), Bool(false)] }
  3. AsyncWait(15.0)
  4. Rumble { unk1: 17, unk2: 0 }
  5. AsyncWait(14.0)
  6. loop 18 times:
    1. if (ButtonNotPressed value(1))
      1. FrameSpeedModifier { multiplier: 6.0, unk: 0 }
      2. AsyncWait(24.0)
      3. FrameSpeedModifier { multiplier: 0.55, unk: 0 }
    2. SyncWait(0.5)