LXP2.1 - Ganon-Mage - Subaction - SpecialLwFloat
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Stats
IASA: |
None |
Subaction Index: |
0x1e3 |
Scripts
Main
- if ((InternalConstantInt(PreviousAction) Equal scalar(286)))
- if (BoolIsTrue LongtermAccessBool (0x71))
- BoolVariableSetFalse { variable: LongtermAccessBool (0x71) }
- AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.47) }
- if (BoolIsTrue LongtermAccessInt (0x54))
- BoolVariableSetFalse { variable: LongtermAccessInt (0x54) }
- AddVelocity { x_vel: Constant(1.1), y_vel: Constant(0.0) }
- if (BoolIsTrue LongtermAccessInt (0x55))
- BoolVariableSetFalse { variable: LongtermAccessInt (0x55) }
- AddVelocity { x_vel: Constant(-1.0), y_vel: Constant(0.0) }
- SyncWait(1.0)
- loop Infinite times:
- if (HasAFloorBelowThePlayer scalar(42.1))
- IfStatementAnd (not(HasAFloorBelowThePlayer scalar(0)))
- if (ButtonPress value(6))
- IfStatementOr (ButtonPress value(7))
- IfStatementOr (ButtonPress value(8))
- SetAirGround(0)
- SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: true, y_set: true })
- RemoveCallEveryFrame { thread_id: 9 }
- IntVariableSet { variable: LongtermAccessInt(JumpsUsed), value: 2 }
- UnknownEvent { namespace: 0xc, code: 0x1c, unk1: 0x0, arguments: [Value(2), Value(14)] }
- DisableInterruptGroup(AirDodge)
- DisableInterruptGroup(AirSpecial)
- DisableInterrupt(10146)
- DisableInterrupt(10148)
- DisableInterrupt(10149)
- EnableInterrupt(10028)
- UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(22), Requirement { flip: false, ty: AnimationEnd }] }
- ChangeSubactionRestartFrame(AppealFloat)
- SyncWait(0.1)
GFX
- NormalizePhysics
- if (not(BoolIsTrue LongtermAccessBool (0x75)))
- EnableInterruptGroup(AirDodge)
- SoundEffect1(27984)
- SyncWait(10.0)
- SyncWait(50.0)
- if ((LongtermAccessInt (0x5c) GreaterThan value(90)))
- loop Infinite times:
- loop 200 times:
- if (HasAFloorBelowThePlayer scalar(20000))
- IfStatementAnd (not(HasAFloorBelowThePlayer scalar(40)))
- IntVariableSubtract { variable: RandomAccessInt(ThrowDataParam1), value: 5 }
- else
- if (HasAFloorBelowThePlayer scalar(40.1))
- IfStatementAnd (not(HasAFloorBelowThePlayer scalar(0)))
- IntVariableSubtract { variable: RandomAccessInt(ThrowDataParam1), value: 0 }
- else
- IntVariableSubtract { variable: RandomAccessInt(ThrowDataParam1), value: 5 }
- SyncWait(1.0)
- SoundEffectTransient(27984)
- if (HasAFloorBelowThePlayer scalar(20000))
- IfStatementAnd (not(HasAFloorBelowThePlayer scalar(40)))
- IntVariableSubtract { variable: RandomAccessInt(ThrowDataParam1), value: 5 }
- else
- if (HasAFloorBelowThePlayer scalar(40.1))
- IfStatementAnd (not(HasAFloorBelowThePlayer scalar(0)))
- IntVariableSubtract { variable: RandomAccessInt(ThrowDataParam1), value: 0 }
- else
- IntVariableSubtract { variable: RandomAccessInt(ThrowDataParam1), value: 5 }
- SyncWait(1.0)
SFX
- FrameSpeedModifier { multiplier: 0.5, unk: 0 }
- SyncWait(4.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- if ((LongtermAccessInt (0x5c) GreaterThan scalar(90)))
- loop Infinite times:
- if (HasAFloorBelowThePlayer scalar(42.1))
- IfStatementAnd (not(HasAFloorBelowThePlayer scalar(0)))
- if ((LongtermAccessInt (0x5c) LessThanOrEqual scalar(90)))
- if ((LongtermAccessInt (0x5c) LessThanOrEqual scalar(60)))
- Rumble { unk1: 16, unk2: 0 }
- SyncWait(1.0)
- SyncWait(1.0)
- else
- SyncWait(1.0)
- SyncWait(2.0)
- else
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 27, bone: 3, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
- SyncWait(13.0)
- else
- Rumble { unk1: 16, unk2: 0 }
- SyncWait(1.0)
- SyncWait(1.0)
- SyncWait(1.0)
- else
- loop Infinite times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 27, bone: 3, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
- SyncWait(13.0)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(10.0)
- IntVariableSet { variable: LongtermAccessInt(JumpsUsed), value: 2 }
- FloatVariableSet { variable: LongtermAccessFloat (0x51), value: 0 }