LXP2.1 - Ganon-Mage - Subaction - CliffJumpQuick2

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Stats

IASA: None
Subaction Index: 0xdb

Scripts

Main

  1. IntVariableSet { variable: LongtermAccessInt (0x5c), value: 0 }
  2. BoolVariableSetTrue { variable: LongtermAccessFloat (0x52) }
  3. BoolVariableSetFalse { variable: LongtermAccessFloat (0x53) }
  4. BoolVariableSetFalse { variable: LongtermAccessFloat (0x57) }
  5. BoolVariableSetFalse { variable: LongtermAccessInt (0x59) }
  6. IntVariableSet { variable: LongtermAccessInt (0x63), value: 0 }
  7. BoolVariableSetFalse { variable: LongtermAccessInt (0x5f) }

GFX

  1. FloatVariableSet { variable: LongtermAccessFloat (0x73), value: 0 }
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  3. CreateInterrupt { interrupt_id: Some(10146), action: 0x120, requirement: (ButtonHeld value(2)) }
  4. PreviousInterruptAddRequirement((InternalConstantInt(ControlStickYAxis) LessThanOrEqual scalar(-0.55)))
  5. PreviousInterruptAddRequirement(not(ButtonPress value(0)))
  6. AsyncWait(23.0)
  7. FloatVariableSet { variable: LongtermAccessFloat (0x73), value: 1 }
  8. Subroutine(0x15508)

SFX

  1. AsyncWait(0.0)
  2. SetAirGround(0)
  3. SoundEffect1(28044)

Other