LXP2.1 - Ganon-Mage - Subaction - AttackAirLw
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
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24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
Stats
IASA: |
None |
Auto Cancel Window: |
1-15, 27-45 |
Auto Cancel Lag: |
5 |
Landing Lag: |
31 |
Landing Lag (L-Cancel): |
15 |
Hitboxes active: |
18-20 |
Hitbox set 0 hits: |
18 |
Subaction Index: |
0x4a |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:18
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
60 |
32 |
361 |
Electric |
Punch |
false |
9 |
5 |
5 |
|
0 |
1 |
8 |
60 |
32 |
361 |
Electric |
Punch |
false |
9 |
5 |
5 |
|
Frames:19-20
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
60 |
32 |
361 |
Electric |
Punch |
false |
1 |
9 |
5 |
5 |
|
0 |
1 |
8 |
60 |
32 |
361 |
Electric |
Punch |
false |
1 |
9 |
5 |
5 |
|
0 |
2 |
8 |
60 |
32 |
361 |
Electric |
Punch |
false |
1 |
9 |
5 |
5 |
|
0 |
3 |
14 |
48 |
100 |
270 |
Electric |
Unique |
false |
1.85 |
9 |
8 |
14 |
|
Scripts
Main
- RemoveFlashEffect
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969228), Bool(false), Bool(false)] }
- FrameSpeedModifier { multiplier: 0.7, unk: 0 }
- AsyncWait(1.0)
- BoolVariableSetTrue { variable: RandomAccessBool(CharacterFloat) }
- AsyncWait(3.0)
- BoolVariableSetFalse { variable: RandomAccessBool(CharacterFloat) }
- AsyncWait(10.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- SyncWait(2.0)
- if (HasAFloorBelowThePlayer scalar(24))
- IfStatementAnd (not(HasAFloorBelowThePlayer scalar(0)))
- CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 361, wdsk: 0, kbg: 64, shield_damage: 9, bkb: 45, size: 7.5, x_offset: 0.0, y_offset: -4.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.7, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
- else
- CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 32, shield_damage: 9, bkb: 60, size: 7.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 32, shield_damage: 9, bkb: 60, size: 6.5, x_offset: 0.0, y_offset: -11.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
- AsyncWait(13.0)
- CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 32, shield_damage: 9, bkb: 60, size: 5.5, x_offset: 0.0, y_offset: -18.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 3, set_id: 0, damage: Constant(14.0), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 9, bkb: 48, size: 6.25, x_offset: 0.0, y_offset: -28.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.85, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
- AsyncWait(13.5)
- FrameSpeedModifier { multiplier: 0.85, unk: 0 }
- AsyncWait(15.0)
- if (HasAFloorBelowThePlayer scalar(20000))
- IfStatementAnd (not(HasAFloorBelowThePlayer scalar(40)))
- IntVariableSubtract { variable: LongtermAccessInt (0x5c), value: 9 }
- else
- if (HasAFloorBelowThePlayer scalar(40.1))
- IfStatementAnd (not(HasAFloorBelowThePlayer scalar(0)))
- IntVariableSubtract { variable: LongtermAccessInt (0x5c), value: 1 }
- else
- IntVariableSubtract { variable: LongtermAccessInt (0x5c), value: 9 }
- if ((LongtermAccessInt (0x5c) LessThanOrEqual value(0)))
- BoolVariableSetTrue { variable: LongtermAccessFloat (0x51) }
- DeleteAllHitBoxes
- AsyncWait(20.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- FrameSpeedModifier { multiplier: 0.75, unk: 0 }
- AsyncWait(24.0)
- EnableInterruptGroup(AirSpecial)
- FrameSpeedModifier { multiplier: 0.5, unk: 0 }
- AsyncWait(30.0)
- CreateInterrupt { interrupt_id: None, action: 0x120, requirement: (not(BoolIsTrue LongtermAccessFloat (0x51))) }
GFX
- Goto(AttackAirLw_1 GFX 0x13f38)
SFX
- BoolVariableSetFalse { variable: LongtermAccessInt (0x54) }
- BoolVariableSetFalse { variable: LongtermAccessInt (0x55) }
- IntVariableSet { variable: LongtermAccessInt (0x63), value: 0 }
- AsyncWait(2.0)
- loop 5 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 62, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 52, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 51, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 38, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 27, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 26, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 13, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 8, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 9, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 12, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 16, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 6, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: false })
- SyncWait(1.0)
Other
- BoolVariableSetFalse { variable: LongtermAccessFloat (0x51) }
- loop Infinite times:
- if (ButtonPress value(2))
- IfStatementOr (ButtonRelease value(2))
- BoolVariableSetTrue { variable: LongtermAccessFloat (0x51) }
- IntVariableSet { variable: LongtermAccessInt (0x63), value: 0 }
- SyncWait(0.1)
- CreateInterrupt { interrupt_id: None, action: 0x120, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(not(BoolIsTrue LongtermAccessFloat (0x51)))