LXP2.1 - Shadow - Subaction - AttackAirLw
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Stats
IASA: |
36 |
Auto Cancel Window: |
1-6, 29-60 |
Auto Cancel Lag: |
4 |
Landing Lag: |
28 |
Landing Lag (L-Cancel): |
14 |
Hitboxes active: |
10-15 |
Hitbox set 0 hits: |
10 |
Subaction Index: |
0x66 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:10-15
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
52 |
80 |
270 |
Darkness |
Burn |
7 |
6 |
|
0 |
1 |
12 |
52 |
80 |
270 |
Darkness |
Burn |
7 |
6 |
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Scripts
Main
- BoolVariableSetFalse { variable: LongtermAccessFloat (0x79) }
- AsyncWait(6.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(9.0)
- CreateHitBox(HitBoxArguments { bone_index: 82, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 270, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 52, size: 4.0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 82, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 270, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 52, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(6.0)
- DeleteAllHitBoxes
- AsyncWait(28.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(35.0)
- AllowInterrupts
GFX
- AsyncWait(6.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 46, bone: 78, x_offset: 0.0, y_offset: 0.1, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: true })
- AsyncWait(9.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 384, graphic: 10, bone: 82, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 82, bone: 82, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 5, bone: 82, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- AsyncWait(9.0)
- SoundEffect1(111)
- SoundEffect1(119)
- Goto(0x9019c168)
Other
- ItemVisibility(false)
- Subroutine(0xafa8)
- AsyncWait(9.0)
- Rumble { unk1: 18, unk2: 0 }
- AsyncWait(15.0)
- if (HitboxHasConnected)
- BoolVariableSetFalse { variable: LongtermAccessBool (0xff) }
- BoolVariableSetFalse { variable: LongtermAccessBool (0x9e) }
- AsyncWait(35.0)
- ItemVisibility(true)