LXP2.1 - Shadow - Subaction - AttackHi4
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 |
Stats
IASA: |
83 |
Hitboxes active: |
12-40 |
Hitbox set 0 hits: |
12, 30 |
Subaction Index: |
0x5d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:12-16
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
19 |
43 |
83 |
70 |
Darkness |
Burn |
10 |
9 |
|
Frames:17-29
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
16 |
21 |
67 |
70 |
Darkness |
Burn |
9 |
8 |
|
Frames:30-34
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
19 |
32 |
83 |
70 |
Darkness |
Burn |
10 |
9 |
|
Frames:35-40
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
16 |
16 |
67 |
70 |
Darkness |
Burn |
9 |
8 |
|
Scripts
Main
- AsyncWait(11.0)
- CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 0, set_id: 0, damage: Constant(19.0), trajectory: 70, wdsk: 0, kbg: 83, shield_damage: 0, bkb: 43, size: 12.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 3, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Elbow, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(5.0)
- CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 0, set_id: 0, damage: Constant(16.0), trajectory: 70, wdsk: 0, kbg: 67, shield_damage: 0, bkb: 21, size: 9.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 3, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Elbow, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(29.0)
- DeleteAllHitBoxes
- CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 0, set_id: 0, damage: Constant(19.0), trajectory: 70, wdsk: 0, kbg: 83, shield_damage: 0, bkb: 32, size: 12.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 3, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Elbow, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(5.0)
- CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 0, set_id: 0, damage: Constant(16.0), trajectory: 70, wdsk: 0, kbg: 67, shield_damage: 0, bkb: 16, size: 9.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 3, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Elbow, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(40.0)
- DeleteAllHitBoxes
- AsyncWait(82.0)
- AllowInterrupts
GFX
- AsyncWait(5.0)
- loop 2 times:
- GraphicEffect(GraphicEffect { graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 384, graphic: 10, bone: 31, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 384, graphic: 10, bone: 31, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 45.0, y_rotation: 45.0, z_rotation: 45.0, scale: 2.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 384, graphic: 10, bone: 31, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -45.0, y_rotation: -45.0, z_rotation: -45.0, scale: 2.0, randomize: None, terminate_with_animation: true })
- SyncWait(23.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25165834), Bool(true), Bool(false)] }
SFX
- AsyncWait(10.0)
- Subroutine(0x2a3dc)
- SoundEffect1(166)
- AsyncWait(33.0)
- SoundEffect1(166)
Other
- AsyncWait(11.0)
- Rumble { unk1: 13, unk2: 0 }
- ScreenShake { magnitude: 1 }
- AsyncWait(29.0)
- Rumble { unk1: 17, unk2: 0 }
- ScreenShake { magnitude: 1 }
- AsyncWait(60.0)
- SlopeContourStand { leg_bone_parent: 6 }