LXP2.1 - Shadow - Subaction - CliffCatch

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Stats

IASA: None
Fully Intangible: 1-21
Subaction Index: 0xd5

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
  3. TagDisplay(true)
  4. if ((InternalConstantInt(PreviousAction) Equal scalar(276)))
    1. IfStatementAnd ((LongtermAccessFloat (0x5f) Equal scalar(1)))
    2. FloatVariableSet { variable: LongtermAccessFloat (0x5f), value: 0 }
    3. SoundEffectStop(6501)
    4. SoundEffect1(6501)
    5. Subroutine(0x1cb28)
    6. SyncWait(7.0)
    7. SetColorOfFlashEffectOverlay { transition_time: 8, red: 0, green: 0, blue: 0, alpha: 0 }

GFX

  1. AsyncWait(0.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 31, bone: 45, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })

SFX

  1. AsyncWait(0.0)
  2. SoundEffect1(83)
  3. SoundEffect1(6523)
  4. SyncWait(2.0)
  5. if (RollADie value(2))

    Other