LXP2.1 - Ganon-Mage - Subaction - Dash

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Stats

IASA: None
Subaction Index: 0xe

Scripts

Main

  1. BoolVariableSetFalse { variable: LongtermAccessInt (0x5f) }
  2. Subroutine(0x1a8b0)
  3. SoundEffectStop(8013)
  4. Goto(0x9019f6e8)

GFX

  1. AsyncWait(4.0)
  2. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: -2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  3. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: -2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  4. AsyncWait(14.0)
  5. EnableInterrupt(10009)
  6. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969243), Bool(false), Bool(false)] }

SFX

  1. SoundEffectStop(27984)
  2. AsyncWait(2.5)
  3. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  4. AsyncWait(4.0)
  5. SoundEffect1(113)
  6. SoundEffect1(113)
  7. SyncWait(8.0)
  8. FrameSpeedModifier { multiplier: 2.0, unk: 0 }
  9. SyncWait(13.0)
  10. FrameSpeedModifier { multiplier: 0.8, unk: 0 }
  11. SyncWait(16.0)
  12. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  13. SyncWait(6.0)
  14. SoundEffect2(95)

Other

  1. Rumble { unk1: 21, unk2: 0 }
  2. SlopeContourStand { leg_bone_parent: 6 }
  3. AsyncWait(4.0)
  4. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 4 }
  5. AsyncWait(20.0)
  6. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }