LXP2.1 - Ganon-Mage - Subaction - CliffJumpSlow2

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Stats

IASA: None
Subaction Index: 0xe0

Scripts

Main

  1. IntVariableSet { variable: LongtermAccessInt (0x5c), value: 0 }
  2. BoolVariableSetTrue { variable: LongtermAccessFloat (0x52) }
  3. BoolVariableSetFalse { variable: LongtermAccessFloat (0x53) }
  4. BoolVariableSetFalse { variable: LongtermAccessFloat (0x57) }
  5. BoolVariableSetFalse { variable: LongtermAccessInt (0x59) }
  6. IntVariableSet { variable: LongtermAccessInt (0x63), value: 0 }
  7. BoolVariableSetFalse { variable: LongtermAccessInt (0x5f) }

GFX

  1. Subroutine(CliffJumpQuick2 GFX 0x1a7f0)

SFX

  1. AsyncWait(0.0)
  2. SetAirGround(0)
  3. SoundEffect1(28044)
  4. AsyncWait(600.0)

Other