LXP2.1 - MetalSonic - Subaction - ItemShoot

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Stats

IASA: 25
Subaction Index: 0x15d

Scripts

Main

  1. AsyncWait(9.0)
  2. FireWeapon
  3. AsyncWait(24.0)
  4. AllowInterrupts

GFX

    SFX

    1. loop Infinite times:
      1. FloatVariableSet { variable: LongtermAccessFloat (0x63), value: InternalConstantInt(HorizontalCharacterVelocity) }
      2. SyncWait(1.0)

    Other

    1. AsyncWait(8.0)
    2. Rumble { unk1: 4, unk2: 0 }