LXP2.1 - MetalSonic - Subaction - AttackS3S

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Stats

IASA: None
Subaction Index: 0x4a

Scripts

Main

  1. UnknownEvent { namespace: 0x0, code: 0xa, unk1: 0x0, arguments: [Requirement { flip: false, ty: Comparison }, Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 1018 }), Value(4), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 3186 })] }

GFX

  1. if ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc72)))
    1. Goto(Attack13 GFX 0x2642c)

SFX

  1. AsyncWait(6.0)
  2. SoundEffect1(28688)
  3. loop Infinite times:
    1. FloatVariableSet { variable: LongtermAccessFloat (0x63), value: 0 }
    2. SyncWait(1.0)

Other

  1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
  2. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 2 }
  3. AsyncWait(9.0)
  4. Rumble { unk1: 16, unk2: 0 }
  5. AsyncWait(24.0)
  6. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }