LXP2.1 - MetalSonic - Subaction - Turn

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Stats

IASA: None
Subaction Index: 0x11

Scripts

Main

  1. loop Infinite times:
    1. FloatVariableSet { variable: LongtermAccessFloat (0x63), value: InternalConstantInt(HorizontalCharacterVelocity) }
    2. SyncWait(1.0)

GFX

    SFX

    1. AsyncWait(3.0)
    2. SoundEffect2(208)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }