LXP2.1 - MetalSonic - Subaction - AttackElecS

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 |

Stats

IASA: None
Hitboxes active: 5-14
Hitbox set 0 hits: 5
Subaction Index: 0x1ce

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:5-14

Set ID Dmg BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 1 14 80 80 361 Electric MagicZap false 8 7

Scripts

Main

  1. if ((LongtermAccessFloat (0x5a) Equal scalar(0)))
    1. AsyncWait(3.0)
    2. if (not(ButtonHeld value(1)))
      1. SyncWait(1.0)
      2. FloatVariableSet { variable: LongtermAccessFloat (0x5f), value: 1 }
      3. Subroutine(0x277dc)
      4. SoundEffect1(123)
      5. SoundEffect1(172)
      6. SoundEffect1(173)
      7. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 8, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
      8. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 86, bone: 0, x_offset: 0.0, y_offset: -1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
      9. loop 4 times:
        1. UnknownEvent { namespace: 0x11, code: 0x1, unk1: 0x0, arguments: [Value(129), Value(24), Scalar(-1.0), Scalar(1.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(90.0), Variable(Variable { memory_type: LongtermAccess, data_type: Float, address: 93 }), Bool(false)] }
        2. SyncWait(2.0)
      10. SyncWait(2.0)
      11. DeleteAllHitBoxes
    3. else
      1. SetEdgeSlide(Airbourne)
      2. SetAirGround(17)
      3. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(2.0) }
  2. else
    1. UnknownEvent { namespace: 0x4, code: 0x14, unk1: 0x0, arguments: [Variable(Variable { memory_type: LongtermAccess, data_type: Float, address: 90 })] }
    2. Subroutine(0x277dc)
    3. SoundEffect1(123)
    4. SoundEffect1(172)
    5. SoundEffect1(173)
    6. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 8, bone: 0, x_offset: 0.0, y_offset: -1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    7. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 86, bone: 0, x_offset: 0.0, y_offset: -1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    8. UnknownEvent { namespace: 0x11, code: 0x1, unk1: 0x0, arguments: [Value(129), Value(24), Scalar(-1.0), Scalar(1.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(90.0), Variable(Variable { memory_type: LongtermAccess, data_type: Float, address: 93 }), Bool(false)] }
    9. AsyncWait(2.0)
    10. UnknownEvent { namespace: 0x11, code: 0x1, unk1: 0x0, arguments: [Value(129), Value(24), Scalar(-1.0), Scalar(1.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(90.0), Variable(Variable { memory_type: LongtermAccess, data_type: Float, address: 93 }), Bool(false)] }
    11. AsyncWait(4.0)
    12. UnknownEvent { namespace: 0x11, code: 0x1, unk1: 0x0, arguments: [Value(129), Value(24), Scalar(-1.0), Scalar(1.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(90.0), Variable(Variable { memory_type: LongtermAccess, data_type: Float, address: 93 }), Bool(false)] }
    13. AsyncWait(6.0)
    14. UnknownEvent { namespace: 0x11, code: 0x1, unk1: 0x0, arguments: [Value(129), Value(24), Scalar(-1.0), Scalar(1.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(90.0), Variable(Variable { memory_type: LongtermAccess, data_type: Float, address: 93 }), Bool(false)] }
    15. AsyncWait(16.0)
    16. DeleteAllHitBoxes

GFX

    SFX

      Other