LXP2.1 - DoctorMario - Subaction - SpecialAirS
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10 |
11 |
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14 |
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Stats
IASA: |
None |
Hitboxes active: |
12-14 |
Hitbox set 0 hits: |
12 |
Subaction Index: |
0x1d1 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:12-14
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Direct |
Shieldable |
Flinchless |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
0 |
80 |
0 |
130 |
361 |
None |
Unique |
AD |
false |
false |
false |
true |
1 |
3 |
|
0 |
1 |
0 |
80 |
0 |
130 |
361 |
None |
Unique |
AD |
false |
false |
false |
true |
1 |
3 |
|
0 |
2 |
0 |
80 |
0 |
130 |
361 |
None |
Unique |
AD |
false |
false |
false |
true |
1 |
3 |
|
Scripts
Main
- ItemVisibility(false)
- GenerateArticle { article_id: 0, subaction_only: true }
- LedgeGrabEnable(Disable)
- AsyncWait(5.0)
- DefensiveCollision { ty: Reflect, unk: 0, direction: FrontAndBack }
- AsyncWait(10.0)
- if (BoolIsTrue LongtermAccessBool (0x75))
- BoolVariableSetFalse { variable: LongtermAccessBool (0x75) }
- BoolVariableSetTrue { variable: RandomAccessBool (0x5a) }
- if ((InternalConstantInt(VerticalCharacterVelocity) GreaterThan scalar(0)))
- AddVelocity { x_vel: Constant(-0.8), y_vel: Constant(0.5) }
- else
- SetOrAddVelocity(SetOrAddVelocity { x_vel: -0.8, y_vel: 0.5, x_set: false, y_set: true })
- BoolVariableSetFalse { variable: RandomAccessBool (0x5a) }
- AsyncWait(11.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(0.0), trajectory: 361, wdsk: 80, kbg: 130, shield_damage: 0, bkb: 0, size: 8.0, x_offset: 0.0, y_offset: -0.5, z_offset: 10.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: true })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(0.0), trajectory: 361, wdsk: 80, kbg: 130, shield_damage: 0, bkb: 0, size: 8.0, x_offset: 0.0, y_offset: 17.0, z_offset: 9.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: true })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(0.0), trajectory: 361, wdsk: 80, kbg: 130, shield_damage: 0, bkb: 0, size: 8.0, x_offset: 0.0, y_offset: 9.0, z_offset: 11.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: true })
- AsyncWait(14.0)
- DeleteAllHitBoxes
- LedgeGrabEnable(EnableInFrontAndBehind)
- AsyncWait(15.0)
- UnknownEvent { namespace: 0x6, code: 0x18, unk1: 0x0, arguments: [Value(3), Value(0), Value(2)] }
- AsyncWait(20.0)
GFX
- AsyncWait(10.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 11.0, y_offset: 9.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 180.0, z_rotation: 347.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 0, x_offset: 15.0, y_offset: 9.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(1.0)
SFX
- Subroutine(SpecialS SFX 0xd0fc)
Other
- Subroutine(SpecialS Other 0x6d7c)