LXP2.1 - Lucina - Subaction - Swing4_1

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Stats

IASA: 22
Hitboxes active: 5-6, 17-19
Hitbox set 0 hits: 5, 17
Subaction Index: 0x12f

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:5-6

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 5 50 0 100 85 Slash Slash 1 4 4
0 1 5 50 0 100 75 Slash Slash 1 4 4
0 2 5 50 0 100 50 Slash Slash 1 4 4

Frames:17-19

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shield Dmg Trip Rate Shieldstun Hitlag Targets
0 2 10 90 0 100 120 Normal Paper 100 0.3 6 6
0 3 10 90 0 100 120 Normal Paper 100 0.3 6 6

Scripts

Main

  1. AsyncWait(4.0)
  2. Subroutine(0xa5d0)
  3. AsyncWait(16.0)
  4. Subroutine(External: gameAnimCmd_HarisenSwing4Common)
  5. MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 37, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  6. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 34, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  7. AsyncWait(19.0)
  8. DeleteAllHitBoxes
  9. BeamSwordTrail { unk: 3 }
  10. SyncWait(2.0)
  11. AllowInterrupts

GFX

  1. Goto(Swing4 GFX 0xab08)

SFX

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(4.0)
    3. Rumble { unk1: 16, unk2: 0 }
    4. AsyncWait(16.0)
    5. Rumble { unk1: 13, unk2: 0 }