LXP2.1 - Lucina - Action - 0x11a

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  2. PreviousInterruptAddRequirement(OnGround)
  3. loop Infinite times:
    1. if (OnGround)
      1. SetAirGround(16)
      2. SetEdgeSlide(Unknown(2))
      3. ChangeSubactionRestartFrame(LandingAirN2)
      4. CreateInterrupt { interrupt_id: None, action: FallAerial, requirement: (AnimationEnd) }
    2. else
      1. SetAirGround(0)
      2. SetEdgeSlide(Airbourne)
      3. ChangeSubactionRestartFrame(AttackAirN2)
      4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script

  1. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotLedgeGrab) }
  2. DeleteSwordGlow { fade_time: 1 }