LXP2.1 - Lucina - Action - 0x112 SpecialN

Entry Script

  1. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  2. BoolVariableSetFalse { variable: LongtermAccessBool (0x5a) }
  3. BoolVariableSetFalse { variable: LongtermAccessBool (0x5b) }
  4. BoolVariableSetFalse { variable: LongtermAccessBool (0x5c) }
  5. BoolVariableSetFalse { variable: LongtermAccessBool (0x5d) }
  6. BoolVariableSetFalse { variable: LongtermAccessBool (0x5e) }
  7. BoolVariableSetFalse { variable: LongtermAccessBool (0x5f) }
  8. CreateInterrupt { interrupt_id: None, action: 0x117, requirement: (AnimationEnd) }
  9. Subroutine(0x13db8)
  10. loop Infinite times:
    1. if (OnGround)
      1. BoolVariableSetTrue { variable: LongtermAccessBool (0x70) }
      2. BoolVariableSetFalse { variable: LongtermAccessBool (0x76) }
      3. SetEdgeSlide(Unknown(2))
      4. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(SpecialNStart)
      5. else
        1. ChangeSubactionRestartFrame(SpecialNStart)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      6. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetEdgeSlide(Airbourne)
      2. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(SpecialAirNStart)
      3. else
        1. ChangeSubactionRestartFrame(SpecialAirNStart)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script