LXP2.1 - Lucina - Action - 0x118
Entry Script
- if ((InternalConstantInt(PreviousAction) Equal scalar(279)))
- IfStatementAnd (OnGround)
- Subroutine(0x13db8)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- loop Infinite times:
- if (OnGround)
- BoolVariableSetTrue { variable: LongtermAccessBool (0x70) }
- BoolVariableSetFalse { variable: LongtermAccessBool (0x76) }
- SetEdgeSlide(StayOn)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(SpecialNEnd2)
- else
- ChangeSubactionRestartFrame(SpecialNEnd2)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x8, code: 0x1, unk1: 0x0, arguments: [Value(0)] }
- DisableInterrupt(0)
- EnableInterrupt(1)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetEdgeSlide(Airbourne)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(SpecialAirNEnd2)
- else
- ChangeSubactionRestartFrame(SpecialAirNEnd2)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x8, code: 0x1, unk1: 0x0, arguments: [Value(4)] }
- DisableInterrupt(0)
- EnableInterrupt(1)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- LoopRest
- else
- if ((InternalConstantInt(PreviousAction) Equal scalar(279)))
- IfStatementAnd (InAir)
- Subroutine(0x13db8)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- loop Infinite times:
- if (OnGround)
- BoolVariableSetTrue { variable: LongtermAccessBool (0x70) }
- SetAirGround(16)
- SetEdgeSlide(Unknown(2))
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(SpecialNEnd)
- else
- ChangeSubactionRestartFrame(SpecialNEnd)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetAirGround(10)
- SetEdgeSlide(Airbourne)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(SpecialAirNEnd)
- else
- ChangeSubactionRestartFrame(SpecialAirNEnd)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- LoopRest
Exit Script
- BoolVariableSetFalse { variable: LongtermAccessBool (0x5a) }
- BoolVariableSetFalse { variable: LongtermAccessBool (0x5b) }
- BoolVariableSetFalse { variable: LongtermAccessBool (0x5c) }
- BoolVariableSetFalse { variable: LongtermAccessBool (0x5d) }
- BoolVariableSetFalse { variable: LongtermAccessBool (0x5e) }
- BoolVariableSetFalse { variable: LongtermAccessBool (0x5f) }