LXP2.1 - Shadow - Action - 0x11c

Entry Script

  1. BoolVariableSetTrue { variable: LongtermAccessBool (0x3a) }
  2. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  3. CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (BoolIsTrue RandomAccessBool(EnableLandingLag)) }
  4. PreviousInterruptAddRequirement(OnGround)
  5. SetAirGround(18)
  6. Posture(3)
  7. Posture(4)
  8. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24003 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 2 })] }
  9. IntVariableIncrement { variable: RandomAccessInt(ThrowDataParam1) }
  10. CallEveryFrame { thread_id: 9, script: 0x13dc8 }
  11. ChangeSubactionRestartFrame(SpecialNHit_1)

Exit Script