P+ - Ike - Action - 0x11b
Entry Script
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24005 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 3 })] }
- CallEveryFrame { thread_id: 9, script: 0x1fd1c }
- if ((LongtermAccessInt (0x5b) GreaterThan scalar(0)))
- CreateInterrupt { interrupt_id: None, action: Walljump, requirement: (TouchingAFloorWallOrCeiling value(2)) }
- PreviousInterruptAddRequirement(FacingLeft)
- PreviousInterruptAddRequirement((InternalConstantInt(ControlStickXAxisRelative) LessThan scalar(-0.1)))
- PreviousInterruptAddRequirement((InternalConstantInt (0x5209) LessThan InternalConstantInt (0x59fe)))
- PreviousInterruptAddRequirement(not(ButtonPress value(15)))
- CreateInterrupt { interrupt_id: None, action: Walljump, requirement: (TouchingAFloorWallOrCeiling value(4)) }
- PreviousInterruptAddRequirement(FacingRight)
- PreviousInterruptAddRequirement((InternalConstantInt(ControlStickXAxisRelative) LessThan scalar(-0.1)))
- PreviousInterruptAddRequirement((InternalConstantInt (0x5209) LessThan InternalConstantInt (0x59fe)))
- PreviousInterruptAddRequirement(not(ButtonPress value(15)))
- CreateInterrupt { interrupt_id: None, action: Walljump, requirement: (TouchingAFloorWallOrCeiling value(2)) }
- PreviousInterruptAddRequirement(FacingLeft)
- PreviousInterruptAddRequirement(ButtonPress value(2))
- CreateInterrupt { interrupt_id: None, action: Walljump, requirement: (TouchingAFloorWallOrCeiling value(4)) }
- PreviousInterruptAddRequirement(FacingRight)
- PreviousInterruptAddRequirement(ButtonPress value(2))
- CreateInterrupt { interrupt_id: None, action: 0x11c, requirement: (ButtonPress value(0)) }
- CreateInterrupt { interrupt_id: None, action: 0x11c, requirement: (ButtonPress value(1)) }
- CreateInterrupt { interrupt_id: None, action: 0x11d, requirement: ((RandomAccessInt(ThrowDataParam2) LessThanOrEqual scalar(0))) }
- Subroutine(0x2ef28)
- Subroutine(0x2ef70)
- Subroutine(0x2efb8)
- loop Infinite times:
- if (OnGround)
- BoolVariableSetTrue { variable: RandomAccessBool (0x20) }
- SetEdgeSlide(StayOn)
- LedgeGrabEnable(Disable)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(SpecialSDash)
- else
- ChangeSubactionRestartFrame(SpecialSDash)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetEdgeSlide(Airbourne)
- LedgeGrabEnable(Disable)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(SpecialSAirDash)
- else
- ChangeSubactionRestartFrame(SpecialSAirDash)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- LoopRest
Exit Script