P+ - Ike - Action - 0x5 RunBrake
Entry Script (Common)
- Subroutine(0x80545c18)
- EnableInterruptGroup(GroundGuard)
- EnableInterruptGroup(GroundSpecial)
- CreateInterrupt { interrupt_id: Some(10109), action: GrabItem, requirement: (LightItemIsInGrabRange) }
- PreviousInterruptAddRequirement(ButtonPress value(0))
- PreviousInterruptAddRequirement(CanPickupAnotherItem)
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: Some(10110), action: GrabHeavyItem, requirement: (HeavyItemIsInGrabRange) }
- PreviousInterruptAddRequirement(ButtonPress value(0))
- PreviousInterruptAddRequirement(not(HoldingItem))
- PreviousInterruptAddRequirement(OnGround)
- Subroutine(0x9a84)
- CreateInterrupt { interrupt_id: Some(10122), action: DashSwingItem, requirement: (HoldingItemOfType value(4)) }
- PreviousInterruptAddRequirement(ButtonPress value(0))
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: Some(10115), action: ThrowItemRun, requirement: (HoldingItemOfType value(8)) }
- PreviousInterruptAddRequirement(ButtonPress value(0))
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: Some(10083), action: AttackDash, requirement: (ButtonPress value(0)) }
- PreviousInterruptAddRequirement(OnGround)
- Subroutine(0x80545250)
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: Some(10042), action: JumpSquat, requirement: ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc45))) }
- PreviousInterruptAddRequirement((InternalConstantInt (0x520a) LessThan InternalConstantInt (0x59fb)))
- PreviousInterruptAddRequirement(TapJumpOn)
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: SlipTurn, requirement: ((RandomAccessFloat(EnableTurnWhenBelowZero) LessThanOrEqual scalar(0))) }
- PreviousInterruptAddRequirement((InternalConstantInt(ControlStickXAxisRelative) LessThanOrEqual InternalConstantInt (0xc3a)))
- PreviousInterruptAddRequirement(Unknown(10004) value(1))
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: Some(10047), action: TurnRun, requirement: (BoolIsTrue RandomAccessBool(SpecialsMovement)) }
- PreviousInterruptAddRequirement((InternalConstantInt(ControlStickXAxisRelative) LessThanOrEqual InternalConstantInt (0xc3a)))
- PreviousInterruptAddRequirement(OnGround)
- Subroutine(0xbad4)
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CallEveryFrame { thread_id: 9, script: 0xced4 }
- ChangeSubactionRestartFrame(RunBrake)
Exit Script (Common)