P+ - Ivysaur - Action - 0x117
Entry Script
- CreateInterrupt { interrupt_id: None, action: 0x118, requirement: ((RandomAccessInt (0x0) GreaterThanOrEqual InternalConstantInt (0x5dc2))) }
- CreateInterrupt { interrupt_id: None, action: 0x118, requirement: (ButtonNotPressed value(1)) }
- PreviousInterruptAddRequirement((RandomAccessInt (0x0) GreaterThanOrEqual InternalConstantInt (0x5dc1)))
- CreateInterrupt { interrupt_id: None, action: LandingHeavy, requirement: (OnGround) }
- PreviousInterruptAddRequirement(ChangeInAirGroundState)
- PreviousInterruptAddRequirement(ButtonNotPressed value(1))
- CallEveryFrame { thread_id: 9, script: 0x18510 }
- loop Infinite times:
- if (OnGround)
- SetAirGround(6)
- SetEdgeSlide(Unknown(2))
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(SpecialLwLoop)
- else
- ChangeSubactionRestartFrame(SpecialLwLoop)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetEdgeSlide(Airbourne)
- SetAirGround(10)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(SpecialLwLoopAir)
- else
- ChangeSubactionRestartFrame(SpecialLwLoopAir)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- LoopRest
Exit Script