P+ - Ivysaur - Subaction - SpecialLwLoop

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Stats

IASA: None
Subaction Index: 0x1d0

Scripts

Main

  1. loop Infinite times:
    1. FloatVariableAdd { variable: LongtermAccessFloat (0x1b), value: 1 }
    2. Subroutine(0x206cc)
    3. SoundEffect1(18)
    4. if ((InternalConstantInt(Damage) GreaterThanOrEqual scalar(1)))
      1. AddDamage(-1.0)
    5. else
      1. FloatVariableSet { variable: RandomAccessFloat (0x5), value: InternalConstantInt(Damage) }
      2. FloatVariableMultiply { variable: RandomAccessFloat (0x5), value: -1 }
      3. UnknownEvent { namespace: 0x1e, code: 0x3, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Float, address: 5 })] }
    6. SyncWait(36.0)

GFX

  1. loop Infinite times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 37, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 14, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    3. if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(30)))
      1. IfStatementAnd ((LongtermAccessInt(CostumeID) LessThanOrEqual scalar(39)))
      2. FlashEffectOverlay { red: 147, green: 82, blue: 254, alpha: 100 }
      3. SyncWait(7.0)
      4. ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 32, bone: 0, x_offset: 0.0, y_offset: 4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 0.7, randomize: None, terminate_with_animation: false })
      5. SetColorOfFlashEffectOverlay { transition_time: 24, red: 147, green: 82, blue: 254, alpha: 5 }
    4. else
      1. FlashEffectOverlay { red: 147, green: 254, blue: 82, alpha: 100 }
      2. SyncWait(7.0)
      3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 90, bone: 0, x_offset: 0.0, y_offset: 4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 0.7, randomize: None, terminate_with_animation: false })
      4. SetColorOfFlashEffectOverlay { transition_time: 24, red: 147, green: 254, blue: 82, alpha: 5 }
    5. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 37, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    6. SyncWait(10.0)
    7. Subroutine(0x14590)
    8. if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(30)))
      1. IfStatementAnd ((LongtermAccessInt(CostumeID) LessThanOrEqual scalar(39)))
      2. ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 32, bone: 0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 0.4, randomize: None, terminate_with_animation: false })
      3. SyncWait(12.0)
      4. SetColorOfFlashEffectOverlay { transition_time: 7, red: 147, green: 82, blue: 254, alpha: 70 }
    9. else
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 90, bone: 0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -90.0, scale: 0.4, randomize: None, terminate_with_animation: false })
      2. SyncWait(12.0)
      3. SetColorOfFlashEffectOverlay { transition_time: 7, red: 147, green: 254, blue: 82, alpha: 70 }
    10. SyncWait(7.0)

SFX

  1. SoundEffect1(135)
  2. SyncWait(12.0)
  3. Goto(SpecialLwLoop SFX 0x202cc)

Other

  1. AsyncWait(1.0)
  2. RumbleLoop { unk1: 2, unk2: 17 }
  3. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
  4. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
  5. Goto(SpecialLwLoop Other 0x5748)