P+ - R.O.B - Subaction - Wait1

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Stats

IASA: None
Subaction Index: 0x0

Scripts

Main

  1. Subroutine(0x11ea0)
  2. if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(31)))
    1. IfStatementAnd ((LongtermAccessInt(CostumeID) LessThanOrEqual scalar(39)))
    2. if (ThreadIsNull value(8))
      1. IntVariableSet { variable: LongtermAccessInt (0x46), value: 0 }
      2. SetIndependentSubroutineThreadType { thread_id: 8, thread_type: 16 }
      3. IndependentSubroutine { thread_id: 8, script: 0x16250 }
    3. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 0 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 5 })] }
    4. UnknownEvent { namespace: 0x12, code: 0xd, unk1: 0x0, arguments: [Value(65536), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 5 })] }
    5. UnknownEvent { namespace: 0x12, code: 0xe, unk1: 0x0, arguments: [Value(65536), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 5 })] }
    6. if ((RandomAccessInt (0x5) Equal scalar(0)))
      1. ModelChanger { reference: 1, switch_index: 1, bone_group_index: 0 }
    7. else
      1. if ((RandomAccessInt (0x5) Equal scalar(1)))
        1. ModelChanger { reference: 1, switch_index: 1, bone_group_index: 1 }
      2. else
        1. if ((RandomAccessInt (0x5) Equal scalar(2)))
          1. ModelChanger { reference: 1, switch_index: 1, bone_group_index: 2 }
        2. else
          1. if ((RandomAccessInt (0x5) Equal scalar(3)))
            1. ModelChanger { reference: 1, switch_index: 1, bone_group_index: 3 }
    8. BoolVariableSetFalse { variable: LongtermAccessBool (0x46) }

GFX

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 9 }