P+ - R.O.B - Subaction - AttackS4S
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
Stats
IASA: |
None |
Hitboxes active: |
6-10 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x58 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Direct |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
16 |
30 |
100 |
361 |
Electric |
Shock |
true |
false |
0.5 |
9 |
4 |
|
0 |
1 |
15 |
30 |
100 |
361 |
Electric |
Shock |
true |
false |
0.5 |
8 |
3 |
|
0 |
2 |
13 |
30 |
100 |
361 |
Electric |
Shock |
false |
false |
0.5 |
7 |
3 |
|
Frames:9-10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Direct |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
14 |
30 |
100 |
361 |
Electric |
Shock |
true |
false |
0.5 |
8 |
3 |
|
0 |
1 |
13 |
30 |
100 |
361 |
Electric |
Shock |
true |
false |
0.5 |
7 |
3 |
|
0 |
2 |
11 |
30 |
100 |
361 |
Electric |
Shock |
false |
false |
0.5 |
6 |
3 |
|
Scripts
Main
- AsyncWait(5.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(16.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 4.92, x_offset: 0.0, y_offset: 12.22, z_offset: 10.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: true, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 4.92, x_offset: 0.0, y_offset: 12.22, z_offset: 17.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: true, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 3.28, x_offset: 0.0, y_offset: 12.22, z_offset: 23.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: false, unk5: true, direct: false, unk6: 0 })
- SyncWait(3.0)
- ChangeHitBoxDamage { hitbox_id: 0, new_damage: 14 }
- ChangeHitBoxDamage { hitbox_id: 1, new_damage: 13 }
- ChangeHitBoxDamage { hitbox_id: 2, new_damage: 11 }
- SyncWait(2.0)
- DeleteAllHitBoxes
GFX
- AsyncWait(5.0)
- if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(31)))
- IfStatementAnd ((LongtermAccessInt(CostumeID) LessThanOrEqual scalar(39)))
- Subroutine(0x2f98)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 5, bone: 81, x_offset: 4.0, y_offset: -1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- else
- ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 8, bone: 81, x_offset: 4.0, y_offset: -1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(7.0)
- if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(31)))
- IfStatementAnd ((LongtermAccessInt(CostumeID) LessThanOrEqual scalar(39)))
- ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 29, bone: 81, x_offset: 4.0, y_offset: -1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- else
- ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 9, bone: 81, x_offset: 4.0, y_offset: -1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- AsyncWait(5.0)
- SoundEffectStop(105)
- SoundEffect1(2458)
- SoundEffect1(5942)
Other
- SlopeContourStand { leg_bone_parent: 9 }
- AsyncWait(5.0)
- Rumble { unk1: 18, unk2: 0 }
- AsyncWait(9.0)