P+ - R.O.B - Subaction - AttackS4S
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Hitboxes active: | 6-10 | 
                
                    | Hitbox set 0 hits: | 6 | 
                
                    | Subaction Index: | 0x58 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:6-8
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Clang | Direct | Hitlag Mult | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 16 | 30 | 100 | 361 | Electric | Shock | true | false | 0.5 | 9 | 4 |            | 
                            
                            | 0 | 1 | 15 | 30 | 100 | 361 | Electric | Shock | true | false | 0.5 | 8 | 3 |            | 
                            
                            | 0 | 2 | 13 | 30 | 100 | 361 | Electric | Shock | false | false | 0.5 | 7 | 3 |            | 
                
             
            Frames:9-10
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Clang | Direct | Hitlag Mult | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 14 | 30 | 100 | 361 | Electric | Shock | true | false | 0.5 | 8 | 3 |            | 
                            
                            | 0 | 1 | 13 | 30 | 100 | 361 | Electric | Shock | true | false | 0.5 | 7 | 3 |            | 
                            
                            | 0 | 2 | 11 | 30 | 100 | 361 | Electric | Shock | false | false | 0.5 | 6 | 3 |            | 
                
             
            Scripts
            Main
            - AsyncWait(5.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(16.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 4.92, x_offset: 0.0, y_offset: 12.22, z_offset: 10.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: true, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 4.92, x_offset: 0.0, y_offset: 12.22, z_offset: 17.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: true, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 3.28, x_offset: 0.0, y_offset: 12.22, z_offset: 23.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: false, unk5: true, direct: false, unk6: 0 })
- SyncWait(3.0)
- ChangeHitBoxDamage { hitbox_id: 0, new_damage: 14 }
- ChangeHitBoxDamage { hitbox_id: 1, new_damage: 13 }
- ChangeHitBoxDamage { hitbox_id: 2, new_damage: 11 }
- SyncWait(2.0)
- DeleteAllHitBoxes
GFX
            - AsyncWait(5.0)
- if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(31))) - IfStatementAnd ((LongtermAccessInt(CostumeID) LessThanOrEqual scalar(39)))
- Subroutine(0x2f98)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 5, bone: 81, x_offset: 4.0, y_offset: -1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
 
- else- ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 8, bone: 81, x_offset: 4.0, y_offset: -1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
 
- AsyncWait(7.0)
- if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(31))) - IfStatementAnd ((LongtermAccessInt(CostumeID) LessThanOrEqual scalar(39)))
- ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 29, bone: 81, x_offset: 4.0, y_offset: -1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
 
- else- ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 9, bone: 81, x_offset: 4.0, y_offset: -1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
 
SFX
            - AsyncWait(5.0)
- SoundEffectStop(105)
- SoundEffect1(2458)
- SoundEffect1(5942)
Other
            - SlopeContourStand { leg_bone_parent: 9 }
- AsyncWait(5.0)
- Rumble { unk1: 18, unk2: 0 }
- AsyncWait(9.0)