P+ - R.O.B - Subaction - AttackDash
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Stats
IASA: |
36 |
Hitboxes active: |
7-14 |
Hitbox set 0 hits: |
7 |
Subaction Index: |
0x4e |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:7-8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
41 |
81 |
50 |
Normal |
Kick |
5 |
5 |
|
0 |
1 |
8 |
41 |
81 |
50 |
Normal |
Kick |
5 |
5 |
|
0 |
2 |
8 |
47 |
72 |
70 |
Normal |
Kick |
5 |
5 |
|
0 |
3 |
8 |
41 |
81 |
50 |
Normal |
Kick |
5 |
5 |
|
Frames:9-14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
10 |
100 |
361 |
Normal |
Kick |
4 |
4 |
|
0 |
1 |
5 |
10 |
100 |
361 |
Normal |
Kick |
4 |
4 |
|
0 |
2 |
5 |
17 |
86 |
361 |
Normal |
Kick |
4 |
4 |
|
0 |
3 |
5 |
10 |
100 |
361 |
Normal |
Kick |
4 |
4 |
|
Scripts
Main
- AsyncWait(1.0)
- BoolVariableSetTrue { variable: LongtermAccessBool (0x37) }
- AsyncWait(3.0)
- BoolVariableSetFalse { variable: LongtermAccessBool (0x37) }
- AsyncWait(6.0)
- CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 70, wdsk: 0, kbg: 72, shield_damage: 0, bkb: 47, size: 4.1, x_offset: -1.88, y_offset: 0.0, z_offset: 11.28, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 3, set_id: 0, damage: Constant(8.0), trajectory: 50, wdsk: 0, kbg: 81, shield_damage: 0, bkb: 41, size: 3.28, x_offset: -1.88, y_offset: 0.0, z_offset: 6.58, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 50, wdsk: 0, kbg: 81, shield_damage: 0, bkb: 41, size: 2.46, x_offset: -1.88, y_offset: 0.0, z_offset: 2.82, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 50, wdsk: 0, kbg: 81, shield_damage: 0, bkb: 41, size: 2.46, x_offset: -1.88, y_offset: 0.0, z_offset: -0.94, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(8.0)
- CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 86, shield_damage: 0, bkb: 17, size: 3.5, x_offset: -1.88, y_offset: 0.0, z_offset: 11.28, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 3, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 10, size: 2.8, x_offset: -1.88, y_offset: 0.0, z_offset: 6.58, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 10, size: 2.1, x_offset: -1.88, y_offset: 0.0, z_offset: 2.82, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 10, size: 2.1, x_offset: -1.88, y_offset: 0.0, z_offset: -0.94, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(14.0)
- DeleteAllHitBoxes
- AsyncWait(35.0)
- AllowInterrupts
GFX
- AsyncWait(6.0)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(6.0)
- SoundVoiceLow
- SoundEffect1(6029)
- SoundEffect1(5957)
- SyncWait(16.0)
- SoundEffect1(5987)
Other
- SlopeContourStand { leg_bone_parent: 9 }
- AsyncWait(6.0)
- Rumble { unk1: 17, unk2: 0 }