P+ - R.O.B - Subaction - AttackDash

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Stats

IASA: 36
Hitboxes active: 7-14
Hitbox set 0 hits: 7
Subaction Index: 0x4e

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:7-8

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 8 41 81 50 Normal Kick 5 5
0 1 8 41 81 50 Normal Kick 5 5
0 2 8 47 72 70 Normal Kick 5 5
0 3 8 41 81 50 Normal Kick 5 5

Frames:9-14

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 5 10 100 361 Normal Kick 4 4
0 1 5 10 100 361 Normal Kick 4 4
0 2 5 17 86 361 Normal Kick 4 4
0 3 5 10 100 361 Normal Kick 4 4

Scripts

Main

  1. AsyncWait(1.0)
  2. BoolVariableSetTrue { variable: LongtermAccessBool (0x37) }
  3. AsyncWait(3.0)
  4. BoolVariableSetFalse { variable: LongtermAccessBool (0x37) }
  5. AsyncWait(6.0)
  6. CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 70, wdsk: 0, kbg: 72, shield_damage: 0, bkb: 47, size: 4.1, x_offset: -1.88, y_offset: 0.0, z_offset: 11.28, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 3, set_id: 0, damage: Constant(8.0), trajectory: 50, wdsk: 0, kbg: 81, shield_damage: 0, bkb: 41, size: 3.28, x_offset: -1.88, y_offset: 0.0, z_offset: 6.58, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 50, wdsk: 0, kbg: 81, shield_damage: 0, bkb: 41, size: 2.46, x_offset: -1.88, y_offset: 0.0, z_offset: 2.82, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 50, wdsk: 0, kbg: 81, shield_damage: 0, bkb: 41, size: 2.46, x_offset: -1.88, y_offset: 0.0, z_offset: -0.94, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  10. AsyncWait(8.0)
  11. CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 86, shield_damage: 0, bkb: 17, size: 3.5, x_offset: -1.88, y_offset: 0.0, z_offset: 11.28, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  12. CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 3, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 10, size: 2.8, x_offset: -1.88, y_offset: 0.0, z_offset: 6.58, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  13. CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 10, size: 2.1, x_offset: -1.88, y_offset: 0.0, z_offset: 2.82, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  14. CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 10, size: 2.1, x_offset: -1.88, y_offset: 0.0, z_offset: -0.94, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  15. AsyncWait(14.0)
  16. DeleteAllHitBoxes
  17. AsyncWait(35.0)
  18. AllowInterrupts

GFX

  1. AsyncWait(6.0)
  2. GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(6.0)
  2. SoundVoiceLow
  3. SoundEffect1(6029)
  4. SoundEffect1(5957)
  5. SyncWait(16.0)
  6. SoundEffect1(5987)

Other

  1. SlopeContourStand { leg_bone_parent: 9 }
  2. AsyncWait(6.0)
  3. Rumble { unk1: 17, unk2: 0 }