P+ - Sheik - Subaction - AttackDash
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Stats
IASA: |
36 |
Hitboxes active: |
6-12 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x4e |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:6
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
34 |
100 |
80 |
Slash |
Slash |
1 |
6 |
6 |
|
0 |
1 |
10 |
34 |
100 |
80 |
Slash |
Slash |
1 |
6 |
6 |
|
Frames:7-12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
7 |
15 |
100 |
361 |
Normal |
Kick |
1 |
5 |
5 |
|
0 |
1 |
7 |
15 |
100 |
361 |
Normal |
Kick |
1 |
5 |
5 |
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Scripts
Main
- BoolVariableSetFalse { variable: LongtermAccessBool (0x71) }
- AsyncWait(1.0)
- BoolVariableSetTrue { variable: LongtermAccessBool (0x71) }
- AsyncWait(5.0)
- BoolVariableSetFalse { variable: LongtermAccessBool (0x71) }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 1, bkb: 34, size: 3.91, x_offset: 0.0, y_offset: 7.66, z_offset: 3.29, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 1, bkb: 34, size: 3.13, x_offset: 0.0, y_offset: 4.38, z_offset: -2.75, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(6.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 1, bkb: 15, size: 3.13, x_offset: 0.0, y_offset: 6.56, z_offset: 1.37, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 1, bkb: 15, size: 3.13, x_offset: 0.0, y_offset: 3.83, z_offset: -2.19, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(12.0)
- DeleteAllHitBoxes
- AsyncWait(35.0)
- AllowInterrupts
GFX
- AsyncWait(4.0)
- GraphicEffect(GraphicEffect { graphic: 39, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 0, x_offset: 19.0, y_offset: 6.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- AsyncWait(5.0)
- SoundEffect1(4078)
Other
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
- AsyncWait(6.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(20.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 14 }