P+ - Bowser - Subaction - AttackDash

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Stats

IASA: 54
Hitboxes active: 10-17
Hitbox set 0 hits: 10
Subaction Index: 0x4e

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:10-12

Set ID Dmg BKB KBG Angle Effect Sound Clang Shield Dmg Shieldstun Hitlag Targets
0 0 12 120 30 70 Normal Burn false 1 7 6
0 1 12 120 30 70 Normal Burn false 1 7 6

Frames:13-17

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 8 80 30 55 Normal Burn 1 5 5
0 1 8 80 30 55 Normal Burn 1 5 5

Scripts

Main

  1. Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 80.0 }
  2. AsyncWait(9.0)
  3. CreateHitBox(HitBoxArguments { bone_index: 51, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 70, wdsk: 0, kbg: 30, shield_damage: 1, bkb: 120, size: 6.25, x_offset: -2.0, y_offset: 1.0, z_offset: 1.1, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: false, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 70, wdsk: 0, kbg: 30, shield_damage: 1, bkb: 120, size: 6.25, x_offset: 0.0, y_offset: 1.0, z_offset: -2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: false, direct: true, unk6: 0 })
  5. SyncWait(3.0)
  6. Armor { armor_type: None, tolerance: 0.0 }
  7. CreateHitBox(HitBoxArguments { bone_index: 51, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 55, wdsk: 0, kbg: 30, shield_damage: 1, bkb: 80, size: 6.15, x_offset: -2.0, y_offset: 1.0, z_offset: 1.1, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: false, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 55, wdsk: 0, kbg: 30, shield_damage: 1, bkb: 80, size: 5.85, x_offset: 0.0, y_offset: 1.0, z_offset: -2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: false, direct: true, unk6: 0 })
  9. AsyncWait(17.0)
  10. DeleteAllHitBoxes
  11. AsyncWait(53.0)
  12. AllowInterrupts

GFX

  1. AsyncWait(0.0)
  2. Subroutine(0xec80)
  3. AsyncWait(10.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  5. AsyncWait(12.0)
  6. RemoveFlashEffect
  7. AsyncWait(27.0)
  8. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: -10.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  9. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. SyncWait(9.0)
  2. SoundVoiceLow
  3. SoundEffect1(55)
  4. SoundEffect1(167)
  5. SoundEffect1(3845)
  6. SyncWait(5.0)
  7. SoundEffect1(114)
  8. SyncWait(1.0)
  9. SoundEffect1(115)
  10. SyncWait(12.0)
  11. SoundEffectOther1(3752)
  12. SyncWait(25.0)
  13. SoundEffect2(3810)

Other

  1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
  2. AsyncWait(9.0)
  3. Rumble { unk1: 17, unk2: 0 }
  4. AsyncWait(27.0)
  5. ScreenShake { magnitude: 2 }
  6. Rumble { unk1: 14, unk2: 0 }
  7. AsyncWait(50.0)
  8. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 8 }