P+ - Link - Subaction - AttackDash
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Stats
IASA: |
40 |
Hitboxes active: |
7-12 |
Hitbox set 0 hits: |
7 |
Subaction Index: |
0x4e |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:7-12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
25 |
100 |
85 |
Slash |
Slash |
7 |
6 |
|
0 |
1 |
13 |
25 |
100 |
75 |
Slash |
Slash |
7 |
7 |
|
0 |
2 |
14 |
25 |
100 |
65 |
Slash |
Slash |
8 |
7 |
|
0 |
3 |
10 |
25 |
100 |
90 |
Slash |
Slash |
6 |
6 |
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Scripts
Main
- AsyncWait(1.0)
- BoolVariableSetTrue { variable: LongtermAccessBool (0x37) }
- AsyncWait(2.0)
- BoolVariableSetFalse { variable: LongtermAccessBool (0x37) }
- AsyncWait(6.0)
- CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 3, set_id: 0, damage: Constant(10.0), trajectory: 90, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 25, size: 4.3, x_offset: 5.72, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 85, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 25, size: 4.3, x_offset: 2.38, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 75, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 25, size: 2.73, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 65, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 25, size: 1.95, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(12.0)
- DeleteAllHitBoxes
- AsyncWait(39.0)
- AllowInterrupts
GFX
- AsyncWait(5.0)
- Subroutine(0x8f48)
- AsyncWait(6.0)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(14.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
- AsyncWait(2.0)
- SoundEffect1(492)
- SyncWait(3.0)
- SoundEffect1(490)
- SyncWait(1.0)
- SoundEffect1(496)
- AsyncWait(27.0)
- SoundEffect1(492)
Other
- AsyncWait(6.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(23.0)
- SlopeContourFull { hip_n_or_top_n: 4, trans_bone: 3 }
- AsyncWait(30.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }