P+ - Falco - Subaction - AttackDash

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |

Stats

IASA: 36
Hitboxes active: 4-17
Hitbox set 0 hits: 4
Subaction Index: 0x4e

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:4-7

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 1 9 35 90 72 Normal Kick 1 6 5

Frames:8-17

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 1 6 20 90 72 Normal Kick 1 4 4

Scripts

Main

  1. AsyncWait(2.0)
  2. BoolVariableSetTrue { variable: LongtermAccessBool (0x37) }
  3. AsyncWait(3.0)
  4. BoolVariableSetFalse { variable: LongtermAccessBool (0x37) }
  5. CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 72, wdsk: 0, kbg: 90, shield_damage: 1, bkb: 35, size: 4.3, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  6. SyncWait(4.0)
  7. CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 72, wdsk: 0, kbg: 90, shield_damage: 1, bkb: 20, size: 3.52, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  8. SyncWait(10.0)
  9. DeleteAllHitBoxes
  10. AsyncWait(35.0)
  11. AllowInterrupts

GFX

  1. AsyncWait(3.0)
  2. GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 4.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(3.0)
  2. SoundEffect1(4574)
  3. SyncWait(18.0)
  4. SoundEffect1(4681)
  5. SyncWait(8.0)
  6. SoundEffect1(4679)

Other

  1. AsyncWait(3.0)
  2. Rumble { unk1: 17, unk2: 0 }
  3. AsyncWait(18.0)
  4. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }