P+ - Falco - Subaction - CustomAnimShine

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Stats

IASA: None
Subaction Index: 0x1e0

Scripts

Main

  1. DeleteAllHitBoxes
  2. ChangeHurtBoxStateAll { state: Normal }
  3. loop Infinite times:
    1. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(-0.026666667) }
    2. if ((InternalConstantInt(ControlStickXAxisRelative) LessThan scalar(0)))
      1. Posture(3)
      2. Posture(4)
    3. SyncWait(1.0)

GFX

  1. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(1310725), Bool(false), Bool(true)] }
  2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(1310727), Bool(false), Bool(true)] }
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 20, graphic: 5, bone: 18, x_offset: -0.5, y_offset: 0.0, z_offset: 1.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 20, graphic: 7, bone: 0, x_offset: 0.0, y_offset: 7.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  5. loop Infinite times:
    1. FlashEffectOverlay { red: 0, green: 255, blue: 255, alpha: 96 }
    2. SyncWait(2.0)
    3. RemoveFlashEffect
    4. SyncWait(1.0)

SFX

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(1.0)
    3. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    4. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }