P+ - Falco - Subaction - AttackHi3
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
Stats
IASA: |
23 |
Hitboxes active: |
5-11 |
Hitbox set 0 hits: |
5 |
Subaction Index: |
0x54 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:5-11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
9 |
30 |
120 |
97 |
Normal |
Kick |
6 |
5 |
|
0 |
1 |
9 |
30 |
120 |
90 |
Normal |
Kick |
6 |
5 |
|
Scripts
Main
- AsyncWait(4.0)
- CreateHitBox(HitBoxArguments { bone_index: 11, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 97, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 30, size: 3.91, x_offset: 0.0, y_offset: 0.73, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 15, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 90, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 30, size: 5.47, x_offset: 0.0, y_offset: 2.92, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(11.0)
- DeleteAllHitBoxes
- AsyncWait(22.0)
- AllowInterrupts
GFX
SFX
- AsyncWait(4.0)
- SoundEffect1(4573)
Other
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(4.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(21.0)
- SlopeContourStand { leg_bone_parent: 6 }