P+ - Sonic - Subaction - AttackHi3

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Stats

IASA: 30
Hitboxes active: 6-10
Hitbox set 0 hits: 6
Subaction Index: 0x54

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:6-10

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 11 33 100 80 Normal Kick 6 6
0 1 9 10 100 60 Normal Kick 6 5
0 2 9 10 100 60 Normal Kick 6 5

Scripts

Main

  1. AsyncWait(5.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 24, hitbox_id: 0, set_id: 0, damage: Constant(11.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 33, size: 3.4, x_offset: 0.0, y_offset: 0.0, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 60, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 10, size: 3.2, x_offset: 0.0, y_offset: -0.9984, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 22, hitbox_id: 2, set_id: 0, damage: Constant(9.0), trajectory: 60, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 10, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  5. SyncWait(5.0)
  6. DeleteAllHitBoxes
  7. AsyncWait(20.0)
  8. FrameSpeedModifier { multiplier: 1.75, unk: 0 }
  9. AsyncWait(35.0)
  10. AllowInterrupts

GFX

  1. Subroutine(0x9e28)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 12, bone: 0, x_offset: 0.0, y_offset: 3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 30.0, scale: 0.78, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(5.0)
  2. SoundEffect1(6564)
  3. SyncWait(18.0)
  4. SoundEffect1(6520)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(1.0)
  3. SlopeContourStand { leg_bone_parent: 0 }
  4. AsyncWait(5.0)
  5. Rumble { unk1: 17, unk2: 8 }
  6. AsyncWait(26.0)
  7. SlopeContourStand { leg_bone_parent: 2 }
  8. AsyncWait(27.0)
  9. SlopeContourStand { leg_bone_parent: 6 }