P+ - Sonic - Subaction - AttackAirLw
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
Stats
IASA: |
36 |
Auto Cancel Window: |
1-3, 36-37 |
Auto Cancel Lag: |
4 |
Landing Lag: |
32 |
Landing Lag (L-Cancel): |
16 |
Hitboxes active: |
9-24 |
Hitbox set 0 hits: |
9 |
Subaction Index: |
0x66 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:9-11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
SDI Mult |
Trip Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
30 |
92 |
287 |
Normal |
MagicZap |
AD |
1.2 |
2 |
6 |
6 |
|
0 |
1 |
10 |
45 |
88 |
37 |
Normal |
MagicZap |
AD |
1.2 |
0 |
6 |
6 |
|
Frames:12-14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
9 |
30 |
92 |
60 |
Normal |
Kick |
6 |
5 |
|
0 |
1 |
9 |
45 |
88 |
361 |
Normal |
Kick |
6 |
5 |
|
Frames:15-24
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
9 |
30 |
92 |
60 |
Normal |
Kick |
6 |
5 |
|
Scripts
Main
- BoolVariableSetTrue { variable: RandomAccessBool (0x1f) }
- BoolVariableSetTrue { variable: RandomAccessBool(CharacterFloat) }
- AsyncWait(3.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(8.0)
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- DisableMovement(DisableHorizontal)
- UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.81), Scalar(-3.6), Scalar(0.0), Value(1)] }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 287, wdsk: 0, kbg: 92, shield_damage: 0, bkb: 30, size: 4.5, x_offset: 0.0, y_offset: 5.0, z_offset: 1.0, tripping_rate: 2.0, hitlag_mult: 1.0, sdi_mult: 1.2, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 37, wdsk: 0, kbg: 88, shield_damage: 0, bkb: 45, size: 4.0, x_offset: 0.0, y_offset: 1.0, z_offset: 3.45, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.2, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(3.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 60, wdsk: 0, kbg: 92, shield_damage: 0, bkb: 30, size: 4.5, x_offset: 0.0, y_offset: 5.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 361, wdsk: 0, kbg: 88, shield_damage: 0, bkb: 45, size: 4.0, x_offset: 0.0, y_offset: 2.0, z_offset: 3.35, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteHitBox(1)
- AsyncWait(24.0)
- DeleteAllHitBoxes
- AsyncWait(35.0)
- BoolVariableSetFalse { variable: RandomAccessBool(CharacterFloat) }
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AllowInterrupts
- Subroutine(0x2c7d4)
GFX
- Subroutine(0x9e28)
- AsyncWait(2.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 25, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: None, terminate_with_animation: false })
- AsyncWait(8.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 3, bone: 0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -15.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 3, bone: 0, x_offset: 1.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -15.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(17.0)
- UnknownEvent { namespace: 0x11, code: 0x14, unk1: 0x0, arguments: [Value(0), Bool(false)] }
SFX
- AsyncWait(8.0)
- Subroutine(0x2a3dc)
- SoundEffect1(6564)
- SoundEffect1(6489)
- SoundEffect1(6493)
Other
- AsyncWait(8.0)
- Rumble { unk1: 18, unk2: 0 }